Hey All,
I had some good success running three ship rebel lists this past weekend with Jan Ors providing support and want to try something similar with the Imperial forces.
My two list ideas are as follows:
39 - Colonel Jendon (26) Heavy Laser Cannon (7), St-321 (3) and Weapons Engineer (3)
37 - Major Rhymer (26) Adv. Proton Torpedoes (6), Cluster Missiles (4) and Draw Their Fire(1)
12 - Academy Pilot
12 - Academy Pilot
The idea is that Jendon hands Rhymer target locks to let him get more "bang for the buck" when using the ordnance cards. Draw Their Fire lets Rhymer remain useful late game pulling crits off the Ties.
Other Idea:
39 - Colonel Jendon (26) Heavy Laser Cannon (7), St-321 (3) and Weapons Engineer (3)
38 - Major Rhymer (26) Adv Proton Torpedoes (6), Homing or Assault Missiles (5) - (open to suggestions on which is the better choice) and Veteran Instincts (1)
23 - Scimitar Squadron Pilot (16), Cluster Missiles and Proximity Mines (3)
This adds one more ordnance card to benefit from Jendon's target locks and the Proximity Mines should give me more time to make the long turn with the shuttle after the first pass.
I'm unsure about dropping a 39 pt shuttle on to the table (in my rebel lists Jan came in at 31). Those extra points are tied up in the HLC, and I'm wondering if it would be better to swap if for a more defensive upgrade (Anti-Pursuit Laser or Sensor Jammers) and depending on the list either add better tie pilots or another piece of ordnance for the Scimitar.
Thanks in advance for any advice/input.
Once FFG gets more Wave 1 models released I want to try a similar list with Darth Vader; the Squad Leader upgrade and two Tie Bombers (I don't own a Tie Advanced).
Edited by Alphadork