Conquest tokens earned.

By notsoharry, in Descent: Journeys in the Dark

I've been looking in the forum for this and can't find it but maybe I missed something. Does anyone know why you get conquest at the end of adventures when the game is already over?

Harry

I think its mainly to keep score. Like we did Quest 5 three times, and we won it by this many CT this time and this amny another time.

If you just want to compare your score in one play to your score in another play, then conquest for beating the final boss just offset your scale; everyone that finishes the quest gets them, so they don't do anything for comparisons.

I've heard three plausible reasons suggested for why the kill that ends the game also gives conquest:

  1. They want to establish a precedent that all named monsters give conquest. I'm not sure if they actually follow that precedent, though.
  2. There are variant rules for scoring each hero relative to the other heroes based on the amount of conquest they personally earn. However, these rules are stupid and obviously unbalanced and I kind of doubt that anyone actually uses them.
  3. Those conquest tokens make it possible to kill the boss with a suicide attack (for example, a Blast attack that hits yourself or another hero) when you're low on conquest and still win the game.

It's also useful for the negative conquest variant.

Antistone said:

If you just want to compare your score in one play to your score in another play, then conquest for beating the final boss just offset your scale; everyone that finishes the quest gets them, so they don't do anything for comparisons.

I've heard three plausible reasons suggested for why the kill that ends the game also gives conquest:

  1. They want to establish a precedent that all named monsters give conquest. I'm not sure if they actually follow that precedent, though.
  2. There are variant rules for scoring each hero relative to the other heroes based on the amount of conquest they personally earn. However, these rules are stupid and obviously unbalanced and I kind of doubt that anyone actually uses them.
  3. Those conquest tokens make it possible to kill the boss with a suicide attack (for example, a Blast attack that hits yourself or another hero) when you're low on conquest and still win the game.

not sure about 3, since you atomaticly lose the game anytime you go below zero, and again...is there a specific order, like you first get conquest then you get killed ?!...

StarBurn said:

Antistone said:

If you just want to compare your score in one play to your score in another play, then conquest for beating the final boss just offset your scale; everyone that finishes the quest gets them, so they don't do anything for comparisons.

I've heard three plausible reasons suggested for why the kill that ends the game also gives conquest:

  1. They want to establish a precedent that all named monsters give conquest. I'm not sure if they actually follow that precedent, though.
  2. There are variant rules for scoring each hero relative to the other heroes based on the amount of conquest they personally earn. However, these rules are stupid and obviously unbalanced and I kind of doubt that anyone actually uses them.
  3. Those conquest tokens make it possible to kill the boss with a suicide attack (for example, a Blast attack that hits yourself or another hero) when you're low on conquest and still win the game.

not sure about 3, since you atomaticly lose the game anytime you go below zero, and again...is there a specific order, like you first get conquest then you get killed ?!...

I would agree that this would work for the heroes. Since the "killing blow" for both hero and monster resolves at the exact same time, conquest is both lost and awarded at the exact same time (i.e. as soon as damage is resolved). You would have to make sure both heroes and OL agreed on this point, but I think that is the correct reading of the rules. Generally, the book says that the heroes are rewarded X conquest for killing SoAndSo, so I would say that's an immediate reward that happens at the same time as the loss of conquest. As long as you get at least as much conquest as you lose, I think you're good to go.

That's one of many things that has made my group assume that there were several different playtest groups, one of which had a system for progression between dungeons, and that system was most of the way cut out, with this as a remnant.