Falcon+Luke

By flail3, in X-Wing

Hey guys, new here. Loving the game so far, but recently came across a list which was cheap money wise to build, and apparently can actually hold its own, but with 2 models only I find it very hard to believe it can be in any way competitive. Anyway here is the list, tell me what you think and if it can be competitive at all?

Luke Skywalker with R2-D2, Marksmenship and proton torpedos 39pts

Han Solo with Millenium falcon, chewbacca, nien numb, shield upgrades and assault missiles 61pts

If all you have is the Falcon and 1 X-Wing that list could work.

But if it were me, I'd get a 2nd X-Wing and do one of the clasic HSF lists. I know X's are hard to find right now, but they should be back in stock in mid Nov.

It's a very strong build with both offensive and defensive power. Yes, you risk losing much with the loss of a single ship so it's not as highly competitive as other 3+ ship builds. The focus fire from a TIE Swarm would be a really tough opponent, but Assault Missiles are going to be one of your best counters.

As far as two ship builds go, this is certainly one of the stronger ones. I would strip some upgrades and try to add a prototype A-Wing or drop the torps and Nien Numb for a gunner, but either way it's a solid build.

It still comes down to the Mileneium Falcon and 1 X-wing. I think you will have much more fun with 2 x-wings, even if they aren't as great as Luke. If you goal is to field as few ships as possible then you've doe that, but I think you miss the other ships.

As for the list itself. I don't really care for Torps on X-wings, they already have 3 attack dice and they are a one shot deal. I really really don't like Marksman. The problem is that to use it costs your action. Lock on Target is just a better offesive action. So why pay points of a offesive action that isn't as good as the one you can do for free. I do see what you are doing

Luke+Marksmanship+Torpedoes. Luke does not need to take focus to defend himself becasue his basic ability will cover that for him a bit, and if you take two turns to lock on target then use marksmanship and fire your torpedo you can now turn 2 eyes into crits. But are you going to roll 2 eyes on 4 dice? You might, but the chances aren't really that high. My problem is not that marksmanship and the torpedo are worthless, but together they cost 7 points That is over half a TIE fighter. They are simply not worth the points for a single shot.

As for the Falcon, Chewbacca, Nien Numb, Shield Upgrades and Assult Missiles (not to mention the title upgrade). Wow that is a lot of points spent on upgrades.

I guess you whole point might be to waist points on upgrades so you don't have to spen actual $$ on ships.The list isn't terrible, but that is mostly do to the fact that lists aren't as important in X-Wing as other mini games, becasue game play is so much more important.

The reason for 2 ships is because of the poster in my room after the battle of hoth when luke and the falcon are flying together before luke heads to dagobah, iconic image of the 2 most beautiful ships of the saga. So maybe dropping the proton torpedos on luke for a shield upgrade is better?

If I had to play these two ships, I would go with:

61 points
Han Solo
Draw Their Fire, Chewbacca, Gunner, Millennium Falcon, Shield Upgrade
39 points
Luke Skywalker
R2-D2, Marksmanship, Shield Upgrade

As much resilience as possible. As mentioned, all one needs for a 2X HSF list is two core sets and the YT.......

What set is the gunner card from?

My bad, Slave-1

nuisance to spend £25 on just one card... i don't plan on doing imperials until the royal guard interceptors come out

nuisance to spend £25 on just one card...

:)

Fair play, but what if I did want to do a FFG event, is Gunner a must to make those 2 ships competitive?

Fair play, but what if I did want to do a FFG event, is Gunner a must to make those 2 ships competitive?

Find a friend, borrow a Gunner.....

My favorite YT+X list is Luke and Lando. Lando hands a free boost to "aim" Luke in the right direction, or a free focus if he is already headed that way, and Luke uses Push the Limits to get a second action (TL or Focus, depending). Then Luke goes, and runs a green maneuver to gain shields and clear the stress he just gained from PTL, and performs either TL or Focus depending on who he is shooting at.

The first shot of the first pass you can all but guarantee Luke gets a TL and a Focus for the Advanced Proton Torpedo and hammers someone flat with it. From then on, the two of them just keep hammering away. Lando takes forever to shoot down while he is using PTL to gain 2 focus and an evade every turn, combined with Flight Instructor. Luke with Engine Upgrade can pull a green maneuver to recover shields and still boost to get away, then come back for another high-firepower pass once he has recovered.

Luke (28), Push the Limit (3), Advanced Proton Torpedo (6), Engine Upgrade (4), R2D2 (4) = 45

Lando (44), Push the Limit (3), Millenium Falcon (1), Flight Instructor (4), Recon Specialist (3) = 55

It takes some practice to get a handle on using Luke and Lando together, but its an awful lot of fun. You will have to proxy some of those cards, certainly, until you can purchase the ships you need for the upgrades.

Edit: The list does have R2D2, I just forgot to type it in the first time. Fixed. :)

Edited by KineticOperator

Luke with Engine Upgrade can pull a green maneuver to recover shields and still boost to get away, then come back for another high-firepower pass once he has recovered.

Luke (28), Push the Limit (3), Advanced Proton Torpedo (6), Engine Upgrade (4) = 45

Lando (44), Push the Limit (3), Millenium Falcon (1), Flight Instructor (4), Recon Specialist (3) = 55

No R2-D2 for shield recovery...

Any idea if its good enough to counter these 2 lists I keep losing against?

Academy pilot
Academy pilot
Soontir Fel with Elusiveness
Bobba Fett in Slave 1 with assault missiles and proximity mines

and

Soontir Fel with Elusiveness
Academy pilot
Academy pilot
Captain Kagi with sensor jammer, anti pursuit lasers, heavy laser cannon, flight instructor and navigator

If I were to use the falcon and luke I would tend to run something similar to what Kinetic Operator would do. I might have slight differences though.

Luke (28), R2D2 (4), Push the Limit (3), Engine Upgrade (4) = 39

Lando (44), Push the Limit (3), Homing Missile (5), Millenium Falcon (1), Nien Nunb (1), Weapons Engineer (3) = 61

This means that the falcon is going to have a couple of actions most turns, and will be able to evade and target lock while giving Luke an extra action. This gives Luke the opportunity to possibly have as many as three actions. I think Lando works better with several ships as opposed to just one other though.

Something like

Lando (44), Push the Limit (3), Millenium Falcon (1), Nien Nunb (1), Weapons Engineer (3) = 52

then you have room to add two fighters, like two rookie pilots with a couple of cheap upgrades between them, or an x-wing and an a-wing depending on the models that you have.

Yoink, three things to consider

First off, Lando's got a lower pilot skill than Luke. That means if he does a green action while Luke is stressed, Luke can't get any bonus actions.

Secondly, Luke with an Engine Upgrade will only ever use Push the Limit to Boost along with his Focus and Target Lock, and then only if he used the target lock the previous turn. That means he won't often be stressed from PtL, aye, but you've essentially spent 7 points on "Take a stress to boost as a third action), with the understanding that any stress on Luke will cripple his utility.

Thirdly, I might scratch the Homing Missile in exchange for a Proton Torpedo on Luke, for a more even point distribution. Moreover, Assault Missiles would defend against one of your more potent threats (a Swarm fleet), while Homing Missile just deals more damage, which isn't that necessary.

However, as you've designed it also works well, after swapping Homing for Assault.

I'd swap the Homing for Proton Torps on Luke, and dropping the Falcon title and Weapons Engineer in favor of a Gunner on the YT-1300, which greatly improves the long-game damage.

If you want the Falcon title, you might drop the Engine Upgrades on Luke down to a Stealth Device. He gets good utility out of this, because he'd be running 3 evasion dice instead of 2, improving his odds of rolling a focus for his natural ability. That natural ability means you wouldn't need a defensive focus as often (particularly with only 2 dice!), so swapping out Push the Limit for Marksmanship is also very viable.

Of course, Marksmanship is also very viable on a YT-1300 when you've got a Gunner, as it gives the "Focus"ish ability to both attacks, but Push the Limit gives you a Focus + Target Lock available after your first attack attempt, or the ability to take an offensive focus with a defensive evasion late-game, so I can't really say that one is better than the other.

I believe you misunderstand how to use Luke with Lando. Lando NEEDS to be a lower PS than Luke. Luke is the dogfighter, Lando is not, because it is difficult to avoid collisions with a large base high-PS ship. This means Luke will be in front, and generally off to one side or the other so that Lando is not headed directly into the dogpile (which makes it easier for Lando to avoid collisions).

Start by assigning Luke an appropriate Green maneuver, depending on how far you expect to go. A 1 maneuver will net Luke the same distance as a 4 move would have by the time the turn is over, and a 2 maneuver lets him move a total of 5. When Lando moves up, he gives Luke a free action. Almost always this will be a Focus action. Luke then IMMEDIATELY uses Push the Limit in order to either boost or Target Lock, and gains a stress. You boost if your target is far enough away that your boost+green maneuver is needed to get you to close range, or if you want to use your boost to turn Luke before executing his maneuver. If you are too close, grab a TL on a target that is behind the ship you are pointing at.

Then, Luke reveals his dial and executes his green maneuver. This clears his stress. If he runs into a ship (and that is something you knew would happen when Lando gave you your free action), you will have already grabbed a TL on a ship behind him and have a focus available, so you can shoot that other ship with TL+Focus despite running into someone (and at PS 8 Luke almost always moves last and shoots first, making it easy to pick targets). If you did not run into a ship, you can now use your "regular" action to grab the TL on your victim. Either way, you can expect to be firing a Range 1 attack with TL+Focus on pretty much anybody who isn't directly behind you, without gaining stress, every turn as long as Lando is close by. The first time you do so you can use the Advanced Proton Torpedo for extra clobbering power.

By having Lando's PS lower than Luke's (but still at a 7, so he goes after almost everyone else), you also avoid losing actions on turns when Luke needs to K-Turn. Lando can move up, and give Luke a free boost (if you see that your K-Turn is going to be blocked, Luke can boost straight or to either side to avoid the collision), or a free TL/Focus depending. Then when Luke makes his K-Turn it isn't as much of a problem because he already has his TL/Focus (just don't be silly and try to Push the Limit when you have a K-Turn ready to reveal). Next turn, Luke can pull a green to clear his stress, and use PtL to get two actions. Having the ability to get at least one action even when you K-Turn is a very big deal.

Finally, the Falcon is going to be shot first. Luke is a more difficult target, he regenerates shields, and Lando has more firepower. Putting even more points into a ship that is already your opponents first priority is not generally a very good idea.

Edited by KineticOperator

To Kinetic,

Exactly. I've used this combo twice to GREAT effect. The two ships together are powerhouses.

To Dracon,

I generally just take push the limit because I have two of the cards and they are awesome. It would probably be a better choice to take a different pilot card and switch out engine upgrade for a shield upgrade. But having an intercepting x wing is cool.

Well said KO. I had to mentally think about that synergy before you clearly laid it out in your post. :blink:

why not Luke + PTL+ Adv Protons + R2F2 + Stealth Device (42) instead of Engine upgrade and R2D2 ?

focus + evade at range 3 most likely 0 hits, next round range 1 TL+Focus + adv protons if you landed in a nice spot or trigger R2F2 + Evade if it was a bad move...

second ship Chewe + plenty of goodies