One little question:
One little question:
My gut instinct would say you would put 2 damage on the Valorous Strike skill. Main reason is that even though it happened at the same triggering time, its coming from 2 separate sources (Motivating Charge and Valor of Heroes). Its similar to Overlord cards, you can't play the same card on the same triggering condition, but you can play 2 different cards on the same triggering condition. (You could play 2 separate cards after the dice are rolled for example - Dark Might and Critical Blow for instance).
That's a tough one, and has a few different assumptions going on.
Firstly, since All Champions have Valor of Heroes, it's unclear if Motivating Charge allows for gaining 2 Valor Tokens (or gaining 1 Valor and recovering 1 Fatigue), or if it merely allows for an extra move before an attack and the option of recovering 1 Fatigue instead of gaining the 1 Valor from Valor of Heroes.
That said, IF (and I'm not sure this is the case) defeating a monster with Motivating Charge awards you with 2 Valor, and because Valorous Strike says "each time you gain valor [not specifically singular], you may instead place a damage token [specifically singular]", not "for each valor you gain" or "place an equivalent number of damage tokens", that you would only place ONLY 1 damage token on the card instead of receiving ANY Valor. However, this is only based on my understanding of previous rulings, which doesn't necessarily mean anything in regards to this specific case, and while it may be how the rule is written, may not necessarily be the intent (which does happen in some cases).
Your best bet is to ask FFG two questions:
1) Can Motivating Charge award 2 Valor Tokens (combined with Valor of Heroes, which is always)
2) If so, how does it combine with Valorous Strike (0 Valor + 1 Damage on VS; 0 Valor + 2 Damage on VS; can you choose to gain 1 Valor and put 1 damage on VS or is it all or nothing)
Edited by gritonI agree that the OP should ask FFG is he wants an official answer to the question.
My two cents, however, is that the champion could place up to two damage tokens in this case. To me, the term "each time" refers to each instance of an effect which causes the hero to gain valour.
If he had gained two valour from a single effect, I would say he could only place one damage token, but the case the OP describes is two separate abilities that both triggered on the same condition. Hence he has gained a single valour token "two times."
FFG may well rule otherwise and if that's so, then so be it. This is what makes sense to me, though.
Edited by Steve-OHere is the answer from FFG:
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Hey D-Fracta,
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Awesome. My fears about Motivating Charge have been removed.