Thought I would have a full weekend of flying but it turns ou life had other plans. We were doing a warm up game with:
Bomber + assault x2 (1 had seismic)
Fell + PTL
Turr+ VI
And me with
Green squad + PTL + concussion
Blue + FCS+ hull upgrade
Rookie + R2
Gold + Ion
Round one was slow roll for both of us with an astroid field in front. Awing shot up behind an astroid and focus evaded in front of the 2 interceptors on the far right. Fell had a shot at range 3 through the astroid that had no hope and the awing got a lucky one back on him but missed.
Round 2 I spread out but not enough. Bombers slow rolled 1 forward and target locked. Awing got in the way of the interceptors. Turr would end based and target lock/focused Fell. Interceptors bumped and took shield off awin and awing got in a hit on Fell. Bombers assaulted Xwing for 2 and splash my other 2 ships 1. Other missile missed. Bwing was the only other of my ships to hit, took 1 hull off one bomber.
Turn 3 was fancy maneuvers on my first 3 ships to keep from colliding, have max firing arcs and try to stop bomber progress. They 5k'd and avoided it all. Awing hard 2 and boosted around the astroid and target locked the Uninjured bomber. Fell and turr swung around opposite sides of the astroid and had range ones shots on the rookie and bwing and awing. They chose awing and bwing. Awing dodged all and the bwing took a full 4. Ouch. Awing unloaded a full 4 on a bomber with one crit. Bomber dodged 1 and took 4! Nice exchange. Rookie took1 off of fell and Turr was never in a firing arc. Bwing came up empty. Y wing ionized the mangled bomber bringing it to 1.
Turn four was the turn.