Thoughts on my build pls?

By GreminDaHutt, in X-Wing

Iam new to game so looking for advice.

Ten Numb with 2 advanced proton torps, markmanship, fire control system and hull upgrade

Istisam with 2 adv prot torps, markmanship, fire control system and shield upgrade.

Wanted to hit anything sent my way fast and heavy, clear out the tough ships and then work the smallers once iam done with the torps.

Thoughts, concerns?

Thanks

You are probably going a touch heavy on the upgrades, just because a model has an upgrade slot doesn't mean you have to fill it. When they announced the B-Wing and Tie Bomber they stated they have so many slots to give you options, not because they expected you to make an uber 100pt model of doom..

I generally would not want to fly less than 3 models at 100pts

Edited by Rodent Mastermind

I agree that you shouldn't go overboard with upgrades. Apart from their abilities, special pilots have the same stats as normal pilots. So you can easily get 4 un upgraded b wings for the same cost. Or maybe go for 1 beefy pilot and 2 normal. Though this leaves your opponent with an obvious target.

Pull back on the upgrades, particularly the torpedoes. A second ship is typically better than a second weapon, and laser weps that do not require target locking or discarding are almost always better than missiles/torpedoes.

2 YTs seems to be about the only build where you can get away with 2 ships (ass boring build mind)

Facing a swarm you the ratio of your attacks vs their attacks on you is just too low, however powerful you build is.

Edited by berusplants

2 Falcons seems to be about the only build where you can get away with 2 ships.

Ass boring build that it is.

Have you tried it? Might not be as boring as you think. For others it could be really fun.

Thought? Only 18 hits hiding behind a single defense die before you're dead. In contrast two named YT-1300s take 26 hits between them.

Another thought, you may be scary at range 1 but are very vulnerable to ordinance beyond that range.

Edited by StevenO

Purely based on Ten Numb's ability, I would suggest trading the Advanced Proton Torpedoes out for regular ones. The Crits garnered by the Proton Torpedoes cannot be canceled by the opponent, which will be wicked against TIEs.

Next I'd drop at least one APT from Ibtisam, along with Marksmanship. I'd drop the two modifications, too. In total this clears up 20 points, which is enough for a Prototype Pilot. B-wings are a little clunky, so it would be nice to have a zippy ship to block and bother the enemy. I'd try stacking Elusiveness or Push the Limit on Ibtisam to synergize with her ability.

Iam new to game so looking for advice.

Ten Numb with 2 advanced proton torps, markmanship, fire control system and hull upgrade

Istisam with 2 adv prot torps, markmanship, fire control system and shield upgrade.

Wanted to hit anything sent my way fast and heavy, clear out the tough ships and then work the smallers once iam done with the torps.

Thoughts, concerns?

Thanks

Hull Upgrade? do not no of this. Could you mean Shield Upgrade. If you did you would be over 100 points by 1 so you could use a Stealth Device and be at 100 points. I also think the 2 B-wings are going to have a tough time covering each other well trying to line up Torp. shots. I really think you need to add a fast zippy ship to cover thier sixies.

If you have a 3rd B-Wing (and assuming you want a B-Wing Squad) this works well.

Dagger Squadron Pilot (24)

Fire Control Systems (2)

Heavy Laser Cannon (7)

That's 33 pts per ship and take 3 ships. It's pretty brutal and quite fun to fly.

Edited by Englishpete

Iam new to game so looking for advice.

Ten Numb with 2 advanced proton torps, markmanship, fire control system and hull upgrade

Istisam with 2 adv prot torps, markmanship, fire control system and shield upgrade.

Wanted to hit anything sent my way fast and heavy, clear out the tough ships and then work the smallers once iam done with the torps.

Thoughts, concerns?

Thanks

Hull Upgrade? do not no of this. Could you mean Shield Upgrade. If you did you would be over 100 points by 1 so you could use a Stealth Device and be at 100 points. I also think the 2 B-wings are going to have a tough time covering each other well trying to line up Torp. shots. I really think you need to add a fast zippy ship to cover thier sixies.

The Hull Upgrade is a 3-point card in the upcoming Interceptor repaint pack. It adds one to your hull rating.

If you have a 3rd B-Wing (and assuming you want a B-Wing Squad) this works well.

Dagger Squadron Pilot (24)

Fire Control Systems (2)

Heavy Laser Cannon (7)

That's 33 pts per ship and take 3 ships. It's pretty brutal and quite fun to fly.

Ten Numb

Swarm Tactics

Autoblaster

Fire Control Systems

Dagger Squadron

HLC

FCS

Blue Squadron

Ion Cannon

FCS

Alternately you can swap the dagger for another blue to drop to 98 points for initiative

Edited by RoughNeck20

If you have a 3rd B-Wing (and assuming you want a B-Wing Squad) this works well.

Dagger Squadron Pilot (24)

Fire Control Systems (2)

Heavy Laser Cannon (7)

That's 33 pts per ship and take 3 ships. It's pretty brutal and quite fun to fly.

I want to try out something similar (Just got my third Bwing)

Ten Numb

Swarm Tactics

Autoblaster

Fire Control Systems

Dagger Squadron

HLC

FCS

Blue Squadron

Ion Cannon

FCS

Alternately you can swap the dagger for another blue to drop to 98 points for initiative

I've been wanting to try something like this out as well. The only problem I see is that an all B-wing build relies heavily on the alpha strike and decimating your opponent on the first pass. If your opponent splits his forces and gets around behind you then it's hard to get back into good attack position after that.