There's some contention on balance issues with both the Pressure Point talent and the Gain the Advantage vehicle action. I have a few ideas on improving them and I am looking for feedback. This isn't a discussion on whether they need to be house ruled or not.
So, here are the ideas:
Pressure Point
The problem here is that ignoring soak is hugely powerful against high soak creatures. Teemo the Hutt could be taken down with 3-4 solid hits this way (and he was designed to take more damage than that). The alternatives are:
1. The attack does not ignore soak. Instead it gains Pierce equal to ranks in Medicine.
2. The attack does not do normal damage. Instead it does damage equal to successes + Medicine ranks (ignoring soak).
Gain the Advantage
You give up an attack to make the next attack easier (choosing shields and ignoring the penalty for Evasive Maneuvers, if you are making them). Most of the time, though, it's better to just shoot instead. What is worse, is that in theory it should be fighters that do this the most, but in reality it is multi-crew freighters and shuttles that gain the most out of it. The alternatives are:
1. Gain the Advantage lasts until canceled.
2. If successful, spend 2 Advantage to do damage to the target equal to base damage.
3. If successful, you may make an immediate Gunnery attack.
Which of these do you think work best? Are there any better alternatives?