So I just ran "Trouble Brewing" for my roommate's gaming group a couple of hours ago, and I'm still shaking my head at how ridiculously my new players managed to jump the shark. Everything started off more or less normal, with three characters:
Jawa Pilot
Human Assassin
Wookiee Marauder
After the Jawa received an anonymous invitation to visit the cantina (From the infochant; he failed his Streetwise checks to find work but generated advantage) they found J9 in the scrap heap on their way over and managed to learn about W9's plight before the droid died. Then, after meeting with the infochant and deciding to take the Imperial bounty on Dobah the three smugglers entered and began harassing the Rodian woman.
I expected them to jump in when things got physical; maybe the Wookiee would rough a couple of them up and that would be that.
What actually happened:
Jawa: takes up a spot on the bar where he can keep an eye on all three thugs. Okay.
Assassin: rests his slugthrower rifle on the bar so that he can covertly line up a shot on the human harassing the Rodian if things get violent. Uh, sure.
Marauder: draws his sword and stomps towards the man.
Of course the man's associates notice the angry Wookiee bearing down on their boss with a vibrosword and move to intervene, urging "hairy" to sit back down and get back to his drink.
The Wookiee objected to being called "hairy". With a bar stool.
That knocked the lead smuggler on his ass and started combat. At this point the Assassin takes his shot and misses, so a slugthrower round ricochets off the bar and shatters someone's glass (He rolled enough Advantage to avoid collateral damage).
Then the Jawa climbs on top of the bar and in high-pitched Basic shouts "IMPERIAL SECURITY! NOBODY MOVE!"
I told him it would be a Daunting check to convince the crowd he was actually an Imperial spy. He rolled a net Success of 3 and five threat.
I looked my roommate in the eye and said "Everybody panics and the entire cantina slides into chaos as dozens of people jump up from their tables and try to run out at once. Nobody can fire without risking hitting a civilian."
This meant that the Assassin was basically useless, as he was on the opposite end of the cantina, but it gave the Wookiee free reign to gut all three Smugglers with his twin vibroswords. Which he did.
The rest of the session was slightly tamer: while scoping out the smugglers' safehouse the Jawa was pinched by a bounty hunter (His Obligation was triggered earlier in the game) and the Assassin had to come to his rescue, and the remaining smugglers attempted to ambush the crew at their docking bay but were trapped between the twin swords of the Wookiee and the long-range support of the Assassin and fell pretty quickly. Due to time constraints we ended the session right as they made it through Dobah's asteroid and set down next to his ship, having broadcast the passcode to bypass the hideout's defenses and trick the smugglers into thinking they were from the Formos cell. Next session another player will be joining, maybe two (No idea what they'll be playing yet) and once they finish with "Trouble Brewing" we'll jump off into my episodic campaign.
So what ridiculous stories do you guys have to share?
