My First Tournament Decks for Feedback

By hocinedim, in Android: Netrunner Deck Building

Hi everyone, I'm participating in my first tournament this week. I've built these two decks for it. I'd love a bit of constructive criticism in order to sharpen them

Jinteki trial (49 cards)
Jinteki: Personal Evolution
Agenda (10)
3 Braintrust
1 False Lead
3 Fetal AI
1 Gila Hands Arcology
2 Priority Requisition
Asset (10)
1 Aggressive Secretary
2 Cerebral Overwriter
3 Jackson Howard
1 Project Junebug
3 Snare!
Operation (13)
2 Celebrity Gift
2 Hedge Fund
3 Neural EMP
3 Shipment from Kaguya
3 Trick of Light
Barrier (4)
1 Bastion
1 Himitsu-Bako
1 Wall of Static
1 Wall of Thorns
Code Gate (7)
2 Chum
2 Enigma
3 Pop-up Window
Sentry (3)
3 Neural Katana
ICE (2)
1 Data Mine
1 Whirlpool

The idea is to have 2-3 remotes & try to rush agendas while sometimes putting traps either for the runner to hit or for Trick of Light Shipment from Kaguya synergy in rushing agendas.

Noise trial (46 cards)
Noise: Hacker Extraordinaire
Event (6)
3 Deja Vu
3 Sure Gamble
Hardware (6)
2 Clone Chip
2 Grimoire
2 Plascrete Carapace
Resource (12)
2 Aesop's Pawnshop
2 Armitage Codebusting
3 Daily Casts
1 Ice Carver
2 Liberated Account
2 Wyldside
Icebreaker (4)
1 Corroder
1 Crypsis
1 Mimic
1 Yog.0
Program (18)
3 Datasucker
2 Djinn
1 Gorman Drip v1
3 Imp
2 Medium
1 Nerve Agent
3 Parasite
3 Sahasrara

The idea is to keep the pressure on R&D with the constant mill while making runs often. I play my deck very aggressively, rarely have I won through a single glory run on Archives. I try to run at least once or twice a turn to keep the corp on its toes.

That's basically it. Let me know what you think.

EDIT: I don't own Humanity's Shadow. My local games store is having trouble getting it & I refuse to buy it from amazon, that's why some important cards are missing from my decks.

Edited by hocinedim

Your Jinteki deck needs more economy. 2 hedge funds and 2 celebrity gifts ain't gonna do it. And spending 3 turns doing nothing but clicking for credits is not a plan to win. Also those 3 neural EMPs in there look way out of place. It doesn't look like you're trying to flatline the runner so why have those random "every once in a while I'll make you discard a card" actions in there when they're not going to get you anywhere?

For your runner deck I'm not sure if you can stay aggerssive when you only have 4 breakers. Especially when it's one of each and no real way to tutor for them. I suppose you can rely on parasite a lot but late game that's going to get tough when the heimdals and the hadrian's walls and the tollbooths start coming out.

And I'm sure you already know this but once you get Humanity shadow exchange those armitages for Katis.

Anyways just my two cents. Good luck

Thanks! What you say makes sense. For my runner, with Wyldside & Jinn I usually hit two really early on or just get Crypsis & use him to run. And yes when I get HS that's exactly the plan :-). Also might add some Surges in there

EDIT: As for the corp does this look better?

Jinteki trial (49 cards)
Jinteki: Personal Evolution
Agenda (10)
3 Braintrust
1 False Lead
3 Fetal AI
1 Gila Hands Arcology
2 Priority Requisition
Asset (11)
3 Cerebral Overwriter
3 Jackson Howard
2 Melange Mining Corp
3 Snare!
Operation (12)
3 Celebrity Gift
3 Hedge Fund
3 Shipment from Kaguya
3 Trick of Light
Barrier (4)
1 Bastion
1 Himitsu-Bako
1 Wall of Static
1 Wall of Thorns
Code Gate (7)
2 Chum
2 Enigma
3 Pop-up Window
Sentry (3)
3 Neural Katana
ICE (2)
1 Data Mine
1 Whirlpool
Edited by hocinedim

I've updated both decks. Let me know what you all think:

Noise trial (46 cards)
Noise: Hacker Extraordinaire
Event (6)
3 Deja Vu
3 Sure Gamble
Hardware (6)
2 Clone Chip
2 Grimoire
2 Plascrete Carapace
Resource (11)
2 Aesop's Pawnshop
2 Armitage Codebusting
3 Daily Casts
1 Liberated Account
3 Wyldside
Icebreaker (4)
1 Corroder
1 Crypsis
1 Mimic
1 Yog.0
Program (19)
3 Datasucker
3 Djinn
1 Gorman Drip v1
3 Imp
2 Medium
1 Nerve Agent
3 Parasite
3 Sahasrara

Jinteki trial (49 cards)
Jinteki: Personal Evolution
Agenda (10)
3 Braintrust
2 Executive Retreat
1 False Lead
3 Fetal AI
1 Gila Hands Arcology
Asset (12)
3 Cerebral Overwriter
3 Jackson Howard
2 Melange Mining Corp
1 Ronin
3 Snare!
Operation (12)
3 Celebrity Gift
3 Hedge Fund
3 Shipment from Kaguya
3 Trick of Light
Barrier (4)
1 Bastion
1 Himitsu-Bako
1 Wall of Static
1 Wall of Thorns
Code Gate (7)
2 Chum
2 Enigma
3 Pop-up Window
Sentry (3)
3 Neural Katana
ICE (1)
1 Data Mine

I would recommend putting the Neural EMPs back in. You don't have to plan for the flatline every game, but having them available makes it possible to capitalize on the runner getting careless or trying to run aggressively without refilling his or her hand. This makes Priority Requisition preferable to Executive Retreat, to avoid shuffling the EMPs back into R&D.

Ice Wall and Shadow are low influence advancable ICE that can replace Popup and Shipment from Kaguya for Trick of Light fuel.

Gila Hands and False Lead are both very good in Jinteki. You may wish to run 1 or 2 more of each.

I think your Jinteki deck looks pretty good. I like the combo of brain and net damage assets your running. I second what Dunhere said on false lead and gila hands. Especially Gila hands for the econ. Every corp deck is worthless without cash, and since any agenda does net damage, might as well make it as many one pointers as you can. Also agree on P Req over Exec Retreat. P Req can save you money on a rez which is something Jinteki needs a lot more than empyting your hand or card draw. How will you feel when you score an exec retreat with 2 snares and 2 neural EMPs in hand. Thats the hand your trying to build for all game, and its a shame to throw it all back in the RnD.

As far as your Noise deck, I dont have a ton of experience playing Noise, but your breaker suite scares me. Granted you have other means to get past ice, but worse case, another Crypsis(or 2) is an additional mill, a free install if you aesops previous crypsis and install with Saharasa, and it also gets a free Virus token with Grimoire out(worth a click). Noise is vulnerable in the early game, Crypsis can help you get past that stupid ice wall/enigma/wall of static they are advancing agendas behind. A stimhack or two is worth considerering as it will fuel a Crypsis when it's dire and urgent to get in a server. 3 imp seems like over kill also. You have a lot of tutor/recusrion cards, and Imp is not a card you need immediately. It's a timely card for when they have a scorch in hand, or a SANSAN in play, or something to that affect. You have natural draw, 3 djinn, 3 deja vu, and 2 clone chips, that's plenty of ways to get an imp anytime you need one.

I hope this helps.

Edited by Nordrunner

I'm not sure about the one-of False Lead. You don't have Scorched Earth, or Private Security Force, or Neural EMP, so what exactly are you aiming for when you forfeit False Lead? Usually False lead is used to end the runner's turn after they take a tag or hit a Snare!, allowing you to flatline them through some combination of cards before they can remove the tag or draw back up to a safe number of cards. Ronin kind of works for that, but you only have one Ronin. One Ronin scares no one.