Well, realistically, in 10 years it'll be completely out of print unless something strange happens. I'm not sure if they do have a plan to keep the game new and fresh after 8 years. I could be wrong, of course.
future outlook on oop expansions
Well, ten years from now the new trilogy will still be fresh in everyone's minds, and I think the question of whether X-wing will still be produced then will be heavily dependent on how well the new movies do.
Also, one big reason for X-wing's success is that Star Wars miniatures enthusiasts have been ignored by good game manufacturers largely for the last couple decades, with only WotC producing anything at all, and what they did produce was cruddy. I never liked Starship Battles for several reasons, and the Star Wars miniatures game had no real story or cohesiveness. It was about "Army A vs. Army B". But with X-wing and Edge of Empire, suddenly we have Star Wars games that are not only extremely good, but are also easy to learn, which encourages new players.
That may be the key to its longevity.
Well, ten years from now the new trilogy will still be fresh in everyone's minds, and I think the question of whether X-wing will still be produced then will be heavily dependent on how well the new movies do.
Also, one big reason for X-wing's success is that Star Wars miniatures enthusiasts have been ignored by good game manufacturers largely for the last couple decades, with only WotC producing anything at all, and what they did produce was cruddy. I never liked Starship Battles for several reasons, and the Star Wars miniatures game had no real story or cohesiveness. It was about "Army A vs. Army B". But with X-wing and Edge of Empire, suddenly we have Star Wars games that are not only extremely good, but are also easy to learn, which encourages new players.
That may be the key to its longevity.
The other really important thing to note is unlike a lot of Wargames, it's really easy to
- Get new people to give it a try due to
- Less models
- Star Wars being such a universally loved setting
- Easy to learn
- Have a reasonable selection of both sides
With a lot of games you need to have half a dozen people collecting in the same area to make them viable. With X-Wing, I can take my case down my local store and find half a dozen people that would just like to give it a go.
i agree w R Mastermind that its so easy to give a squad to a new player and get them into the game. from that perspective x-wing is easy to learn and not that expensive (to start with at least)
Absolutely. I forgot: X-wing is one of the cheapest miniatures games on the market today, at $14 for a completely built, prepainted miniature with about a dozen beautifully designed cardboard tokens, versus a similar miniature from Warhammer 40K which is not prepainted, not pre-built, and is easily three times the cost.
The ease of play is something that can't be emphasized enough. I have been showing my nephews my tabletop games for years, and they usually approach them with trepidation. But they love X-wing because it's easy to play, yet still allows them to come up with strategy.
Absolutely. I forgot: X-wing is one of the cheapest miniatures games on the market today, at $14 for a completely built, prepainted miniature with about a dozen beautifully designed cardboard tokens, versus a similar miniature from Warhammer 40K which is not prepainted, not pre-built, and is easily three times the cost.
The ease of play is something that can't be emphasized enough. I have been showing my nephews my tabletop games for years, and they usually approach them with trepidation. But they love X-wing because it's easy to play, yet still allows them to come up with strategy.
thats the secret of its success imo. its simple to learn but has deep enough strategy to keep even more experienced players hooked.
I would think this game will stay in print at least a little while after they stop making new content for it. Probably a good 4 or 5 years. FFG doesn't really ever just abandon board games and its likely we would just get a second edition of the game with all new cards and rules than see it abandoned all together. I would like to think this game has another 7 or so years of life in it but I guess we will see when the third trilogy hits the box office.
Well, ten years from now the new trilogy will still be fresh in everyone's minds, and I think the question of whether X-wing will still be produced then will be heavily dependent on how well the new movies do.
Also, one big reason for X-wing's success is that Star Wars miniatures enthusiasts have been ignored by good game manufacturers largely for the last couple decades, with only WotC producing anything at all, and what they did produce was cruddy. I never liked Starship Battles for several reasons, and the Star Wars miniatures game had no real story or cohesiveness. It was about "Army A vs. Army B". But with X-wing and Edge of Empire, suddenly we have Star Wars games that are not only extremely good, but are also easy to learn, which encourages new players.
That may be the key to its longevity.
The other really important thing to note is unlike a lot of Wargames, it's really easy to
- Get new people to give it a try due to
- Less models
- Star Wars being such a universally loved setting
- Easy to learn
- Have a reasonable selection of both sides
With a lot of games you need to have half a dozen people collecting in the same area to make them viable. With X-Wing, I can take my case down my local store and find half a dozen people that would just like to give it a go.
You forgot something. Price. It's really cheap compared to other games.
I mean to get into 40K you need, what $250 just to start off? Rule book $100, codex $60, and a few minis. Prices in Canadian.
To get into Star Wars, $30, maybe $60 if you buy 2 extra ships. While Star Wars can become very expensive, to get into is one of the cheapest games I saw.
Keep in mind, the main factor of how long they keep the game in print is the license. When the game "ends", unless their other two games are doing really well, I doubt FFG would continue to pay for the very expensive SW license. Now, granted, it may very well be a long time before this game is "complete", and based on the sales, I don't see FFG eager to end it anytime soon, especially with new content coming. And I'm not overly worried about LFL pulling the same stunt they pulled with Decipher, as they have to be aware of the dangers of ending one popular game for a different company.
I do not see them opening a production plant in the US though it would be nice. Its just too cheap to make anything in China compared to the US.
While Star Wars can become very expensive, to get into is one of the cheapest games I saw.
X-Wing will still be cheaper then most any other mini game out there, if you really compare it apples to apples.
I play(ed) 5th edition 40k, Flames of War, and Warmachine, as well as X-Wing
For 40k I spent $350+ for a 1750 point SM army. 1500-1750 is the typical point value for most games. So with what I owned I could make 2 may be 3 SM lists.
For Warmachine I spent $150 for 35 points of Cyngar. For that I can make 2-3 lists.
For Flames I've spent $350ish, and can put together a US, UK and German lists. I can put together 4-5 lists I think.
For X-Wing I've spent around $350 and I can put together 8 maybe 9 lists. Unlike the other games I can put that many lists on the table at the same time. For the others I could put 3 FoW lists, and 1 each of SM and Cygnar.
So if you figure the price per list, X-Wing is hands down the cheapest.
40k - $350 per list
Warmachine $150 per list
FoW - $125 per list
X-Wing - $45 per list.
not to mention having to buy glue, paints and basing materials for 40k/WMhordes/FoW. Star wars minis is easily the cheapest, though it is easy to get carried away when you decide to collect both rebels and imperials.. and 4 of every ship.. ha. Since i brought that up it is worth noting that you can collect both armies of star wars without breaking the bank. You can't do that with 40k, i can't imagine trying to collect an army of each list.
back on topic: I think the promo stuff will start becoming rather hard to get a couple years after each promo night release. It isn't necessary to have though for people like me, i like having the extra goodies when i collect stuff for a game that i really like. who knows if it will be worth anything 10 years from now.. though i don't plan on selling stuff, stock piling for when my son is old enough to play.
Edited by oddeye