Hey guys, Macar here with my season two battle report!
We had a good amount of players show up today. I was rather impressed and excited. We had expected around 6 but got 9 by the time we started.
The squad I was running is as follows
Howlrunner w/ Determination
Mauler Mithel
Backstabber
Saber Squadron with PTL
Saber Squadron with PTL
Match #1
-I was paired against someone who I had never played before, I apologize in advance for not writing down his name. He and his bud had not done tournament play before but had been playing for about a month.
I was facing
Wedge w/ r2d2
B-wing w/ APT, FCS, PT, and something else I think
Rookie X-wing with r2 astromec
Upfront the squad seemed scarey however it was quick to see that my opponent didn't have a lot of playtime with wedge. Setup put the b-wing about distance 3 from wedge and the x-wing distance 2 from him. Mysetup was farthest away from the b-wing putting me closest to wedge.
Turns 1-2 were slow advances up the field until I boosted PTL focus into position. Backstabber had taken the high road coming in around the back flank. Unable to shoot this turn I put 3 damage on wedge with my sabers shooting (lucky) and received 1 damaged hull in return.
Turn 3 resulted in a dead wedge, and most of my fighters going after the rookie pilot. Wedge died failing to put damage on (unlucky blanks/focus roll w/ denied action) and the rookie did well surviving with multiple evade rolls.
Turn 4 the Rookie kturned forcing me to split my forces to finish the rookie off or focus on the incoming b-wing who had a TL on mauler. I turned my saber squad, boosted, and barrel rolled as close to the x-wing as possible, then backstabber did a hard 1 left and ran into my saber but gave me range 1 on the x-wing.
Mauler did a 4 flip behind the b-wing as my other saber went to engage it head on.
The x-wing was destroyed by backstabber, and mauler/saber finished off the b-wing before it could fire its ordinance.
My opponent learned the value of keeping your formations tighter and never to put wedge out in front like he had. I'm not sure how he did in the later rounds but i'm sure he played better.
I won without loosing a ship that game and was happy with the results, Regardless of playing against a new player or not, the amount of damage that was dealt consistently reinforced how well my squad build seemed.
Game 2
My next opponent had done massive damage in the previous game and was running a fantastic combination of:
Jan w/ Recon Spec + Blaster Turret
Roark w/ Recon Spec + Moldy Crow + Ion Turret
B-wing w/ Ion Cannon +APT +FCS
This squad had done some major damage to an imperial squad earlier and i was a little worried about the damage potential that I could be facing. I knew my main target was the B-wing followed by Jan followed by Roark.
Setup is directly accross form one another and this time I waist no time boosting forward. My setup line is Backstabber-----Saber--Saber----------Howl-----Mauler.
Backstabber and howl/mauler were outside two asteroids that the sabers would feed their line through.
His b-wing does a forward 3, I burn forward 5, boost 1 straight with both of my sabers /ptl to focus. All my other ships move forward 5 and his hwk move forward 2. Shots exchange at a range, he shoots first with bonus from Roark+Jan however no damage comes. My sabers put 3 damage on his shields.
Round two was my most beautiful move of the day. The b-wing moves forward 2 and my interceptors move forward 3. I barrel roll backwards, PTL to boost bank 1 right and end up outside his firing arc (the exact reason I love these little guys).
After movement our ships are staring down eachother. He shoots at howl with the b-wing and does 2 damage. My ships eat the b-wing alive and begin to tear into jan.
The following round spells the end of jan after jan tries to take shots at howl and fails.
Roark is stubborn and kills howl, while continuing to evade my less than average attack rolls at that point. Eventually I am able to take out the ship after a couple of weird maneuvers. Since I couldn't move 1 I was having issues moving around the ship without colliding.
The match ends with me loosing just Howl.
Overall I was happy at how easily I was able to eat the b-wing, especially with that ordinance staring me at the face. Mauler/Sabers at range 1 are giving me 4 dice, while backstabber (usually at 2) giving me my 3 shots with him + howl throwing pot shots into the mix.