HI! First post here, and I'm loving this game.
So after looking at all of the races, my players and I felt like Droids were lacking in the characteristic area.
I was thinking of a way that house rules could fix this and I think i might have come across something that works.
When a Droid receives experience he may spend it on increasing his characteristics with the normal character creation rules (x10 none past 5), but with a catch: for every characteristic point the Droid already has past the first (maybe second) it costs an additional 10 experience.
With this house rule a Droid can increase a characteristic from 1 to 2 for 30 (20 + 10 for first time increasing) exp, from 2 to 3 50 exp (30 + 20 for second time increasing), from 3 to 4 70 exp (40 + 30 for third time increasing), and from 4 to 5 90 exp (50 + 40 for fourth time increasing). For a total of 240 exp. (it would be 200 if you allowed 1 to 2 to be free, then added a cumulative 10 from 2-3 and so fourth)
So a quick chart:
1 to 2 = 30 exp (or 20 exp)
2 to 3 = 50 exp (or 40 exp)
3 to 4 = 70 exp (or 60 exp)
4 to 5 = 90 exp (or 80 exp)
I think that this might entice players to play Droids from a mechanical standpoint (because really, without house rules, i think the only reason to play one would be from a roleplaying standpoint)
What do you guys think of this house rule? is it overpowered? I don't think so, because it is a really hefty experience investment that all of the other players would be spending on skills or talents.