Star Wars Planetside

By DTMKnight, in X-Wing

So now that we are all happy players of X-wing and it looks as if they are using capital ships in an odd way with those first two releases I have a question.

Who would be interested in a ground combat version of X-wing to the same scale as X-wing? I figure an AT-AT would be about the largest we will see and still be smaller and cheaper than the transport or Tantive. Sounds like fun to me with more possibilities when it comes to movement and terrain.

The biggest issue of course is the lack of ground forces in the movies as a rebel swarm of speeders and tantauns will get old after a while but the expanded universe has much too choose from. (I thought they smell bad on the outside special ability after killed for tauntauns called now!)

Let me know what you think.

I've thought about planetary combat for this game and it seems like it would fit pretty well. You could even do a scenario for shooting wamp rats in Beggars Canyon!

I have been in favor of a ground combat game and a capital / cruisier level game for a long time. But I think they should probably be different games.

Despite what has been written about their capabilities X-wings don't fight AT-AT's if they could they would have. Proton Torpedos would have made short work of those forces attacking AT-AT's. And TIE Bombers don't make bombing runs in the atmosphere if they could, it would have been oh so easy for the Imperials to destroy that power generator.

I guess I don't care what Lucas says is cannon, if it contradicts the movies, its not cannon.

(Yes that mean the prequils themselves are not cannon)

I would love to have snow speeders and AT-AT and AT-ST, Land speeders and speeder bikes, etc etc.

I dunno'. I mean, how long until this is basically Empire at War with miniatures?

I dunno'. I mean, how long until this is basically Empire at War with miniatures?

Sounds good to me. 40K Star Wars style. :D

Better rules, and no minis to paint. Sign me up.

the Tie bombers could never enter the atmosphere in the frist place with out the ground forces to destroy the shield generators....or did you forget about that part.

Edited by RedFive

I dunno'. I mean, how long until this is basically Empire at War with miniatures?

I liked Empire at War. Just started playing it again because of this game, haha

I dunno'. I mean, how long until this is basically Empire at War with miniatures?

Sounds good to me. 40K Star Wars style. :D

Better rules, and no minis to paint. Sign me up.

I enjoyed 40k Epic. But highly detailed and great pre-painted miniatures. Sign me up too.

Plus all of my 40k Epic are the right scale anyway.

40K Epic (2nd edition Space marine/Titan Legions NOT Armageddon) is one of the best combined arms table top combat games ever.

I really do not want to see X-wing evolve a ground force. It is not needed plus the movement system would completely suck for ground based. Naval fine, such as in Sails of Glory. You could always just play the Hoth scenario for a taste of ground forces.

20130223_144012_zps424c9ad7.jpg 20130223_140423_zps0303d474.jpg

Epic IG infantry posing as Rebel Scum

Biggest problem I see is that ground vehicles move differently than each other... so much so that it really changes how Rebels play vs. Imperials.

A snowspeeder could use a maneuver dial, but an AT-AT is basically 1 forward or stay in place. And if a walker moves onto a speeder, it's not ending its movement early or missing an action. Scenario play would be excellent, but Imperial walker teams would basically be auto-play dice roll squads.

If you are looking for more of a 40k feel, check out the old WestEnd Star Wars table top game. I played it in high school and middle school it was fun.

Ultimately I think this type of thing is perfect for casual play with game groups and friends, but I feel it would complicate and unbalance the current game too much to make it an official part of the rules.

You could do ground units with maneuver dials.

AT-AT

Pilots

32 - Maximilian Veers (PS 9, EPT)

When attacking, you may spend a target lock and receive a stress token to change all (focus) results into (critical hit) results.

29 - Freja Covell (PS 7) - Thrawn's top AT-AT commander

After performing a red maneuver, select a friendly ship at Range 2-3. That ship may immediately perform a free boost action. If that ship's action bar does not have the (boost) action, it then gains 1 stress token.

26 - Colonel Igar (PS 5) - The AT-AT commander on Endor

At the beginning of the Combat Step, you may spend 1 focus token to remove 1 focus token from an enemy ship at Range 1.

22 - Blizzard Force Pilot (PS 3, EPT)

Firepower: 3

Agility: 1

Hull: 8

Shield: 0

Maneuver Dial: speed 0 stall , speed 1 straight, speed 1 bank, speed 1 turn , speed 2 straight , speed 1 reverse straight.

Action Bar: Focus, Target Lock

Upgrade Bar: Weapon, Crew, Crew

0 - Blizzard 1

Title Upgrade Card

Your upgrade bar gains the (system upgrade) icon.

5 - Infantry Section

Crew Upgrade Card

When you perform a green maneuver, you may discard this card to drop 1 infantry token.

Infantry Token

A circular token approximately the size of a Seismic Charge token, with one set of guide pegs on each facing. It is treated as a separate ship that acts at PS 0, has a turret primary weapon and no firing arc. It may only execute green 1-speed straight and bank maneuvers, but may do so from any set of guide pegs. It is removed if it takes 1 uncanceled hit.

Infantry Squad (PS 0)

Firepower: 1

Agility: 2

Action Bar: Focus, Evade

AT-ST

Pilots

23 - Watts (PS 8, EPT) Tempest Scout 2 (the AT-ST seized by Chewie)

When performing a primary weapon attack in your firing arc, the defender may not spend focus tokens or reroll defense dice.

20 - Arnet (PS 5) Blizzard Scout 1

You and friendly ships within Range 1 may perform actions and primary weapon attacks while overlapping obstacles.

18 - Tempest Force Pilot (PS 4, EPT) The Imperial unit on Endor

16 - Imperial Garrison Pilot (PS 1)

Firepower: 2 (Turret Arc)

Agility: 2

Hull: 4

Shields: 0

Maneuver Dial: speed 0 stall, speed 1 straight, speed 1 bank, speed 1 turn, speed 1 koiogran, speed 2 straight, speed 2 bank, speed 3 straight, speed 1 reverse straight, speed 1 reverse bank

Action Bar: Focus, Target Lock

Upgrade Bar: Missile

I am setting up to do this too. I just got the Speeders this week...Ha,Ha!

Which AT-ATs did you get. I'd like to get three

The Micro Machines Action Fleet type, and they look great. Hunt around on Ebay and you can find them for as low as $10 each.

I love those pictures. The problem with the game is comparative speeds and manuverability.

Seriously the AT-AT's should move forward a 1 like ever five turns.

I really can't imagine a worse dogfighter than an AT-AT. Couldn't you just stay behind them and beside them and never give them any shots.

The Micro Machines Action Fleet type, and they look great. Hunt around on Ebay and you can find them for as low as $10 each.

Is that the same scale as the Titanium issues?

I love those pictures. The problem with the game is comparative speeds and manuverability.

Seriously the AT-AT's should move forward a 1 like ever five turns.

I really can't imagine a worse dogfighter than an AT-AT. Couldn't you just stay behind them and beside them and never give them any shots.

i thought they could get up to 60 mph? Just weren't in the movies.

The Micro Machines Action Fleet type, and they look great. Hunt around on Ebay and you can find them for as low as $10 each.

Is that the same scale as the Titanium issues?

I love those pictures. The problem with the game is comparative speeds and manuverability.

Seriously the AT-AT's should move forward a 1 like ever five turns.

I really can't imagine a worse dogfighter than an AT-AT. Couldn't you just stay behind them and beside them and never give them any shots.

i thought they could get up to 60 mph? Just weren't in the movies.

Ken no the Action Fleet models are larger, You want to get them or you can also get a company called F-Toys which are in scale too. I have both and they "Look Right" to my eye.

Note that for the Speeders the F-Toys are larger than Micro Machines Speeders, but if you look at the original films the **** things changed size relative to each other many times.

As for fighters attacking AT-ATs, they can move fine and turn their torso and head, they would get you, and also you are not considering the AT-ST escorts and Tie Fighters that would wiz down to protect any ground attack.

Very fun indeed!

:lol:

Some very good ideas in this thread. When I originally posted I never intended for the X-wing minis to be used wit the Planetside minis. I thought it would be a good idea for a completely new game but using some of the mechanics such as the dice hits and misses. Movement would need to be overhauled.

Lots of fun potential here and the 40K Epic references are what i had in mind for the game.

Thanks for all the great re[plies!

The AT-AT's in my pics are the Titanium series. I have no clue on the AT-ST.

Also keep in mind, you would proably have to revamp every movement dial for "in atmosphere" movement for all fighters.

For example, Tie's have GREAT turning in space. In atmosphere, they couldn't be any more sluggish. No aerodynamics.

So why didn't the Rebels just fly out with their X-Wings and proton torpedo the AT-ATs? Seems like they would have been a lot more effective than the snowspeeders, not to mention using them to look for Han and Luke. I'm willing to bet that space fighters wouldn't have had a problem with the cold.

So why didn't the Rebels just fly out with their X-Wings and proton torpedo the AT-ATs? Seems like they would have been a lot more effective than the snowspeeders, not to mention using them to look for Han and Luke. I'm willing to bet that space fighters wouldn't have had a problem with the cold.

But are the X-Wings able to manoeuvre in the air? I mean yes they can go straight up to space like a rocket or a shuttle, but can it actually do ariels?

Yeah X-Wings can definitely maneuver in air, you see them do it all the time in the Rogue Squadron comics.. I wonder if the issue was the cold and water in the air, messing up their engines.