Ways for non-Psyker to gain Psychic talent

By JasonAP, in Rogue Trader

Can anyone help me out with this? I saw a house rule talent someone had posted somewhere that would make you a Sorcerer (if this is not a house rule, can someone tell me what book it's in?), but can't find anything official except hoping for a good mutation.

One other thing I thought of was to get an Elite Advance and take the Psy Rating talent, but I'm not how that would end up getting me a psychic ability.

Basically, I'm playing a Seneschal and he wants to at least be able to mind link with someone so he can communicate covertly. He already plans to spend lots of time with the ship's astropaths in order to communicate and plan spying/scouting/many other operations. I still have to get my GM to approve this, but since we are both new to the game, I would like to tell him how it would work through the rules.

Thanks.

Have you seen the Awakened Psyker alternate career path in Navis Primer?

Can anyone help me out with this? I saw a house rule talent someone had posted somewhere that would make you a Sorcerer (if this is not a house rule, can someone tell me what book it's in?)...

I believe it's buried in Into The Storm, I always have to hunt for it when I'm trying to find the page it's on. If you don't find it in Into The Storm try checking Edge of The Abyss. It should be in one of those two books.

Edited by Ale Golem

Personally, I don't, in my opinion, think that there really is a good way. Part of what makes the Astropath Transcendent class so nice IS that you start with a Psy Rating and Powers. Getting the Mark of Tzeentch is the BEST way, but almost never the most appropriate one. If you want a character who is what they are, AND a small psychic bonus ability, than the Awakened Psyker, an Alternate Career I'm not particularly fond of, is probably a decent option.

I often like the idea of a psychic something else character type, but between the feelings many other people have against psykers, the rules regarding the Black Ships and Sanctioning, and trying to maintain the value of a psyker class (regardless of which game you are playing), the options are always rare and kind of crap. Even DH: Ascension tried, and only sort of succeeded, and Inquisitors, along with Rogue Traders, are among the few who can slip through the cracks, or develop powers later, and not be hunted by the Imperium, even if only because they might be able to hide it. Depending on the character, and the rest of the characters, the Seneschal developing such powers should result in terror, mistrust, and possible problems with the Ordo Hereticus. They'll wonder if he's tainted by mutation, tainted by the Ruinous Powers, or what, and want to submit him to the usual, painful, and risky process. Hope that they have fun, but Seneshals are very good at keeping secrets; especially their own :D

At character creation you can purchase perilous choice under witch-born (Page 32 of Into the Storm, expanded character origins for lineage) although it costs your full 500xp.

If you are willing to wait you can take awakened psyker as your rank 3 alternate career to represent him coming into his own psychic powers (perhaps from his long contact and training with the Astropaths, a latent talent or something even more exotic.....). This is in Navis Primer.

Hope that helps.

Edited by Amroth

Just looked at the Awakened Psycher, thanks Sebastian, definitely a possibility and the sneakiness does go well with my Seneschal.

I do like that it is tough to do this and is a rare thing. Venkelos, why aren't you fond of the Awakened Psyker path?

I'm pretty sure my Seneschal will already be feared and mistrusted, so that's fine. Problems with any outside group is good too, more story hooks for our GM.

I didn't see the Sorcerer talent in Into The Storm, I will check Edge of the Abyss when I have more time.

Edited by JasonP

Just looked at the Awakened Psycher, thanks Sebastian, definitely a possibility and the sneakiness does go well with my Seneschal.

I do like that it is tough to do this and is a rare thing. Venkelos, why aren't you fond of the Awakened Psyker path?

I'm pretty sure my Seneschal will already be feared and mistrusted, so that's fine. Problems with any outside group is good too, more story hooks for our GM.

I didn't see the Sorcerer talent in Into The Storm, I will check Edge of the Abyss when I have more time.

Since you're knew to the game, I just thought I'd point out that being a sorcerer means carrying out warp rituals and invoking daemons and all that good stuff. Being an Awakened Psyker is basically jaywalking compared to that, as far as Imperial authorities are concerned. Being a psyker is kind of a big deal in the first place, but turning to sorcery, risking your soul just because you don't want people overhearing your conversations?

Learn a sign language, mang.

You can also pick tainted - mutant from the main core rule book as well. Then if you spend 200xp you can choose the wyrdling mutation and become a minor psyker.

So really there are heaps of ways to become a psyker.......

As I don't have my books with me right now, can't verify. But wasn't Wyrdling over this range,

" Tainted (page 26): The mutant option for Tainted should only allow Explorers to select results of 74 or lower, not 76 or lower."

Venkelos, why aren't you fond of the Awakened Psyker path?

I'm a bit picky and petty. My biggest gripe with it is that it lacks the Psy Rating Talent Advance, so once I've done it, I can kind of never grow in power. I COULD grab it as an Elite Advance, of course, and pay out the nose, if my GM is into the idea, but that might not happen. Beyond, that, it's actually rather fine, I suppose. It is one of the little things I really do like in Only War. Psykers there don't have to wait to get to levels to buy the next PR up; they just pay XP based on the level they try to rise to. Granted, OW doesn't use levels at all, but I still prefer it as a Trait to a Talent, if I am willing to dump points into getting to PR 5, so I can be a cheesy Battle Psyker, on my way to Primaris standing.

Wyrdling is at 51-55, so you could pick it if you wanted to.

OK, remembered wrong.

I didn't see the Sorcerer talent in Into The Storm, I will check Edge of the Abyss when I have more time.

I verified it's in Edge of The Abyss however I don't have a page number for you. There's also rules in The Radical's Handbook however that is a Dark Heresy book and has a somewhat different rules set.

Edge of the Abyss p.82 forward.

First some dark Psyker powers and then p.85 Sorcery mechanics.

Edited by Routa-maa

Thanks for all the help. I'm going to plan on taking Awakened Psyker if my GM will allow it. Until then, I will do my best to hire/bribe/conspire with Astropath NPCs (it'd be easier if we just had one in our group) to make the communications that I want.

Wyrdling mutation would be great, but we have already done character creation and that option is far out of my path (plus I spent 300xp to upgrade my Memorance Implant i gained from the Zealot motivation).

Until then, I will do my best to hire/bribe/conspire with Astropath NPCs (it'd be easier if we just had one in our group) to make the communications that I want.

Just as a quandary, are you looking to get psychic power so YOU can send astropathic messages? Because if you are, i think you CAN'T. Only Astropaths can do what they do, and others with similar training. Also, the soul-binding to the Emperor makes it work, so you'd have to go through the years-long sanctioning process. Even the most powerful SM Librarians can't use astrotelepathy; they need to rely on supplied Astropaths.

Of course, if you weren't looking for this, please disregard? Short-range converse should, I suspect, be doable with "regular" Telepathy; but "to another world" like converse, or even maybe the other side of the planet/low-orbit ships are too far for "regular" Telepathy; that's why Astropaths are so vital.

Yeah, just to throw my 5 cents in, what Venkelos says is correct. If you want to do Astrotelepathy, forget about it. You'd have to get Soulbound to something to protect yourself and your transmissions.

There's such a thing as Long-Range Telepathy that would make it possible to send messages over vast distances, but compared to Astrotelepathy, it's absolutely nothing. Messages from planet-to-planet or cross-solar system is just not possible. Getting Sanctioned in the very specific manner of Astropaths is a long and painful process that ends or starts with you getting your eyes burned out as you gaze straight into the Light of the Astronomican and the soul of the God-Emperor himself, marched before He on Terra.

Arguably, the Ruinous Powers should be able to offer you something similar, or maybe a Greated Daemon of some kind or another, but for very obvious reasons, that's nothing I would recommend.

I had no plans to try astrotelepathy. It was all for short range.

"Creeps out of shadows to whisper"

"If you want though you could always try to find Ritual similar to that Magnus the Red used when he contacted the Emperor during Horus Heresy."

"Slinks back to the shadows" :ph34r:

Too much BC for me, it's starting to be difficult to remove cloths as they are starting to sprout thorny growths so they can bond with my body. Also these bony knobs on my forehead are starting to really itch. Have been making nasty suprice for my players in OW ;)

Edited by Routa-maa