npc stat blocks

By newbiedm, in Star Wars: Edge of the Empire RPG

Not really a fan of the stat blocks. If NPCs want to use a skill, I need to remember what attribute skills are tied to in order to build dice pool.

So Discipline 2 on a stat block tells me that he's got 2 ranks, but if I don't remember which Characteristic *Discipline* is linked to, I have to reference the skills chart and eat up time. Discipline (Wil) 2 would be so much better for me...

I completely agree with you. That's part of the reason why I compiled a list of officially published adversary stat blocks across all materiel (except EotE beta book). Once I did that, I thumbed through every skill and wrote the characteristic the skill was associated with.

It's true I can take the time to memorize the pairing, but I have little enough time for preparation already, and I'm prone to forgetting these things.

I agree.

I actually really like the stat blocks, except for the skill/attribute thing.

It's a pain, but I keep an empty character sheet out in front of me. It does help with memorizing what skills go with what attributes.

Well, if anyone from FFG is reading..... this would be a really small change to make to the stat blocks that would go a long way. :)

I don't disagree, but I don't think it needs to be an actual change. Most NPCs are going to use the same stack of skills, and after a while you'll be used to it and be able to remember what all but the more obscure skills fall under.

So I'm building a GM Holocron (hehe) in Evernote and I too had this issue, so when I build my NPCs I just use the dice symbols font (found in these here forums in fact) and just build the pool right then and there, so I just have to look at it and save precious brain power for the story. I'm still working on the "pretty" part of it but the data part is working pretty well for me and a few other GMs that are trying it.

(Of course when it reaches a state that would be useful to the public I will share it with everyone.)

It's a pain, but I keep an empty character sheet out in front of me. It does help with memorizing what skills go with what attributes.

I remember doing that. However, then it became a curse. :|

Every time I would have a new 'empty' character sheet, a player would spill on theirs, lose theirs, get grease on theirs. SOMETHING would happen that would force me to give up that shiny new sheet to one of my players. :(

It's also worth remembering that, after a few play throughs, you'll come to learn/remember what skill goes with what.