The green bug swarm, as described in Beyond The Rim, isn't a threat to any characters... even brand new ones. What have you done, or think to do, to make players care about hundreds of crawling stinging insects?
The bug swarm is described as a rival, with a brawn of 1 and a mêlée of 2. It does 1 damage. Critical of 5 (so, only a triumph). There is stinger poison, with an effect on a successful hit, which I assume means to have actually damaged the PC to trigger. The GM can also pay two advantages to cause 3 strain (yet again only triggers when damage is done above the target's soak). (Unless I'm reading it wrong, weapon qualities only trigger when damage is done, like crits, right?... although I'm beginning to doubt myself.)
So, how does this swarm hurt a PC?
It rolls two dice to attack. It's max damage is 3. All of my players soak values are 4, and that's just wearing a "leather jacket".
The encounter description specifically states that the player should be wearing fully enclosed protective gear or endure the stings, but the stats of the critter don't really allow me to play as written. I just don't see it mechanically?
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Would you ignore armour?
The bug swarm has agility 4 and coordination 2, so maybe make an average check for the bugs to swarm in under the armour? And then attack without adding armour to soak. Might even give the bugs a bonus to their attack.
Would you have multiple swarms? One for each player? Two for each player?
Doesn't really solve the soak issue.
Would you make them a minion and give them more dice, the larger the swarm?
That way you could be rolling 6 dice and hope for damage above soak.
Would you read "on a successful hit, trigger stinger poison" to mean the swarm needs only to his, and not to damage, for the poison to be effective.
Would you treat the swarm like an environment effect, like fire or cloud of acid? Just being in the swarm is harmful and the player gets damage. (I don't think soak applies to environmental damage).
Edited by torquemadaza