If you have Force Rating 2, can you commit 2 force dice to double the effect of a Commit power?
Commit multiple force dice?
No, but you could commit each to a separate one.
For example, in the Sense power, you can commit one to the offensive version and one to the defensive. You could not commit two to the Defensive one to upgrade the check four times, and you could not commit two to the Offensive one to upgrade the check four times, but you could commit one to each to upgrade attacks and incoming attacks by two each.
If you have Force Rating 2, can you commit 2 force dice to double the effect of a Commit power?
Nope. Each Ongoing Effect only allows you to commit a single Force die to the effect.
While the Sense power may not look too horrific on the surface in regards to committing multiple dice to the power (though Endrik's response does demonstrate the issues), the Enhance power in the AoR Beta has two Ongoing Effects that let you increase either your Brawn or Agility Characteristic. Now consider how powerful a Force-user would be if they had the Control Upgrade for Agility, and could commit both of their FR2 dice into it. That's an increase of 2 to their Agility, which means a character that's focused on shooting things just got a whole lot more dangerous, possibly going from Agility 3 to Agility 5 if they could "double commit."
Nope. Each Ongoing Effect only allows you to commit a single Force die to the effect.
If you have Force Rating 2, can you commit 2 force dice to double the effect of a Commit power?
While the Sense power may not look too horrific on the surface in regards to committing multiple dice to the power (though Endrik's response does demonstrate the issues), the Enhance power in the AoR Beta has two Ongoing Effects that let you increase either your Brawn or Agility Characteristic. Now consider how powerful a Force-user would be if they had the Control Upgrade for Agility, and could commit both of their FR2 dice into it. That's an increase of 2 to their Agility, which means a character that's focused on shooting things just got a whole lot more dangerous, possibly going from Agility 3 to Agility 5 if they could "double commit."
I was actually under the impression that was how Yoda was able to be so agile in the prequel movies, he commited a bunch of dice and had an incredible agility. I guess that isn't the case though, more likely just the base power and adding his force dice to his athletics.
I was actually under the impression that was how Yoda was able to be so agile in the prequel movies, he commited a bunch of dice and had an incredible agility. I guess that isn't the case though, more likely just the base power and adding his force dice to his athletics.Nope. Each Ongoing Effect only allows you to commit a single Force die to the effect.
If you have Force Rating 2, can you commit 2 force dice to double the effect of a Commit power?
While the Sense power may not look too horrific on the surface in regards to committing multiple dice to the power (though Endrik's response does demonstrate the issues), the Enhance power in the AoR Beta has two Ongoing Effects that let you increase either your Brawn or Agility Characteristic. Now consider how powerful a Force-user would be if they had the Control Upgrade for Agility, and could commit both of their FR2 dice into it. That's an increase of 2 to their Agility, which means a character that's focused on shooting things just got a whole lot more dangerous, possibly going from Agility 3 to Agility 5 if they could "double commit."
Commit one Force die for Enhance's +1 Agility, and one Force die committed for Sense's upgrading attacks, coupled with the base Enhance power throwing 2-4 Force dice is how he was so agile and such.
Just my 2ยข.
-EF
I don't think we have enough info on the Force mechanics to be able to account for Yoda. New Talents might allow Force dice to be committed with enhanced effects.
Lucas has never (to my knowledge) given an official recounting of Yoda's species, for all we know, they're all agile little monkeys, and he didn't have to user the force for any of those moves.
Lucas has never (to my knowledge) given an official recounting of Yoda's species, for all we know, they're all agile little monkeys, and he didn't have to user the force for any of those moves.
I don't think that's the case, dude walks with a cane. Also, being dependent on the force for his fighting abilities meshes a lot more with his philosophy in the original movies. The force is my ally, and a powerful ally it is.Lucas has never (to my knowledge) given an official recounting of Yoda's species, for all we know, they're all agile little monkeys, and he didn't have to user the force for any of those moves.
You're probably right. It's fun to tie game rules to the movie scenes, but sometimes I don't think there needs to be a justification for the cool scenes you see in the movie.
I don't think that's the case, dude walks with a cane. Also, being dependent on the force for his fighting abilities meshes a lot more with his philosophy in the original movies. The force is my ally, and a powerful ally it is.
See EldritchFire's response. Given that Yoda likely had 5 ranks in Lightsaber and probably a base Agility of at least 3, then +1 Agility from Enhance and the +2 upgrades from Sense's offensive Control Upgrade would give him 5 Yellow and 1 Green as a base for his Lightsaber dice pool, plus whatever nifty Jedi specialization talents he'd picked up over his very long life, which may very well include a version of the Ferocious Assault talent that lets him further upgrade his Lightsaber dice pool.
Given most PCs won't be adventuring when they're at their species' equivalent to Yoda's age (likely over a 100 in most instances), there's really not a big need for game rules for the affects of old age.