My friends and I really like to play 150 point games. It allows us to throw in an extra ship or 2 and do some extra upgrades we wouldn't normally have. I came up with 2 squads I really felt good about and wanted to test them out. So i grabbed a friend to do so. I controlled the Rebels and him the Empire. In the end it was quiet the beatdown.
Rebels
Wedge 9 (XW) R2d2 + Marksmanship + shield
Chewbecca 5 (YT) Marksmanship - gunner
Green Squad 3 (Aw) - Push - Concussion - Stealth
Luke 8 (xw) Marksmanship
Empire
Bounty 3 (firespray) - HLC
Bounty 3 (firespray) - HLC
Soontir Fel 9 (intercept) - Push - stealth
Alpha Squadron 1 (intercept)
Alpha Squadron 1 (intercept)
Fighting Started after the 2nd round of movements.
All 4 Rebel ships went after 1 of the Firesprays and was able to knock it out.
Both Chewy and Luke take some damage but nothing major. Dice wise it was all going the rebels way.
3rd round
Between Wedge and Chewy they are able to take down 1 of the Alpha Intercepts.
Imps are going after Chewy rolling a lot of 4 dice against 1 defense.
4th Round
Chewy is taken out. and Wedge takes a good bit of damage this round.
5th Round
Wedge is taken out and then luke in the same round. Dice rolling going the Imps way and pretty much all blanks for the Rebels. The last firespray did take a good bit of damage this round.
(its now the AWing vs Firespray, Alpha and Soontir Fel)
6th round
Awing takes a good bit of damage to the Firespray (1 hit left). Awing walks away with only 1 shield gone. Mostly thanks to Stealth.
7th round
Soontir fires first at range 1. rolls 2 hits and a crit. Awing rolls 1 evade and 2 blanks. The Crit is a 2 damage and game is over.
End with both Soontir and Alpha never take a hit that game, and Firespray with 1 hull left.
Now I do feel like the dice rolling was a big factor in the game, But with this lineup I feel that Empire will win 4 out of every 5 games you play.
I felt good about the Rebel squad but its just not going to cut it. Empire is rolling 3-4 dice every attack and Rebels are defending with 1-2 defense dice (minus the Awing). Just the Odds are not looking good.
What type of Rebel lineup do you think would do better again such a hard hitting Empire?