Hi folks!
I'm new to the forum, nice to meet everyone!
I've a couple of questions reguarding the rules... hope someone would be so kind to help me 
1. An investigator goes to the Other Worlds. After exploring the second half of the Other World, he's supposed to return to Arkham. So the sequence should be: Movement - returning to Arkham, getting the explorer marker / Encounters - closing / sealing the Gate, if the required roll is succesfull. In case there are monsters on the gate, during this round the investigator can avoid fighting them, right? (and if the roll for closing is unsuccessfull, he can remain over the open gate, but during the following round must fight / evade the monsters sharing the same location)
But what if he is sent back to Arkham by effects of a Mythos card? I think he receives the explorer marker during this Mythos Phase, and so the following round he must fight / evade monsters on the location before he attempts to close / seal the gate for the first time. Am I right?
And second point: is it compulsory trying to close / seal the gate? I mean, in case you are drawn though a major gate (like witch house) without having enough clues to seal it, when you return to Arkham could be wiser not closing it (trying to close a major gate is like giving a free doom token to the Ancient One) and simply leave the location in the round after the returning home
2. The other question regards the red sign of Shuddle Mell spell: must I share the same location of the monster hitten by my spell? I mean, I've always played this way, but was wandering to use it to help friends fighting with monsters somewhere else
thanks to everyone!
)! And it's even logical, considering tha fact that many spells may be cast in any phase (and so even during the upkeep, I think... which is great! You can prepare the spell, make the lore ckeck, if you pass it, go for the monsters, if you fail it, go for something else)