Since in EotH trading is a way to earn money I thought about expanding the rules a bit. I attached a sheet I created for helping to find a price at an easy way. Most things depend on the story and its needs I know. In the corebook buying and reselling depends on the difference of the rarity goods have in within the rims. So players will think about buying goods more inside and resell it in the outer rims to make more money. But depending on the negotiating checks there is almost loss, so these rules will lead to a lot of debating within the sessions. So I only use this 1/4 , 1/2 , 3/4 only for illegal stuff.
Goods are more expensive in the outer rims, but in little steps. So I added a cost modifier. Player may choose the inner rims to get their stuff together. Now I also added a demand factor. The GM may decide by himself if there is a high or low demand on a special planet depending what type of planet or how much people are living on it, if goods are rare and so on. If decision depends on luck then just make a d100 roll. At least traders want to make profit. 10 % - 20 % below the regular price as deadline is okay. So your players will bargain. This also depends on a negotiating check. The more they want to dump the harder to convince the other dealer. If there is a pretty Twi'lek within your party, boost dice may be added to this roll depending on a successful charming vs. discipline check .
What do you think about it?
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Gargi
Edited by Gargi