This is something that I was wondering about, and it may have come up at another time, I don't know, but there is a lack of cohesive group dynamic in Arkham Horror. Mostly in terms of actions and characters. For instance, I don't think there is a way to 'combine' characters to have them work together. Take, for example, combat. The only time characters actively work together to fight anything is in the end against the AO. That's all well and good, to be sure, but in some instances, speaking in terms of thematically at least, what in the Sam Hill are these people doing essentially running around in circles by themselves against these alien forces for?
If it were me, really, and I was working with a group of three other people, you better be sure I'd do more than just poke my head in to throw them an item, take one from them and just keep on trucking alone. But there's nothing, that I see, that allows you to actively work as a team.
Another instance:
Michael McGlen has to make a Lore check that he obviously can't hope to pass. Harvey Walters is one 'Location' away or in the same Location. Why can't they combine their lores to attempt the skill check? They're both right there, conceivably, right? Shouldn't that be possible? Rules-wise, it's not, but in terms of common sense, it should.
Is there a house rule on this? Maybe someone's made a variation? I suppose I'm falling into the act of 'This game isn't like this other game when it should be' but there it is. Even in Elder Signs, it's possible to 'Focus' with multiple people in the same room to complete a task. Did I miss something in the rules?