So I picked up the beginners game when it was released but found no players.. I then snagged the core rulebook, GM KIT, and six sets of dice in hopes of finding a group to play with..... Much to my delight and with suprisingly little effort I was able to find 4 players one of which being my wife. The other three were veteran rpg players and nearly as familiar as myself with the captivating universe of star wars. My wife and I had never played an Rpg before.
My first task was to speed read the immense rulebook as I wanted to skip the beginner gameplay and allow my players to develop their own characters. Then after a three hour session of character creation with everyone at a local restaurant (which we apparently overstayed our welcome at) it was off to work creating the roots of an adventure...
I started by pulling various hooks and events from the adventure in both the beginner game and events in the films. I then printed character sheets, maps, the opening dialogue and even a few reference photos for players to use during gameplay, even going so far as to make an opening crawl. After securing some quiet space at a local art gallery and grabbing a couple bottles of wine, we all met up and it was game on!!!
It was a RIOT!! Everyone had fun and by the end of the night all the players had a decent grasp of the games core mechanic and their characters immediate obligations in the outer rim. One of my players even transcribed the entire first four hour game session with illustrations!! Needless to say I was amazed at how quickly everyone stopped looking like a deer in the headlights as I explained the dice mechanic and started having fun.
My question is this... Exactly how much work should a GM be putting into the skeleton of a campaign?
Should I make an ''on rails'' story? Should I give control to the players and just provide npc's for them to shoot at? Whats more fun? The three players in my group that DO have rpg experience say they have only played games where everyone just kinda ran off doing whatever but they where happy with the structure of the story i worked up as it helped keep things moving.
I'm just curious what other GM's do
Oh and if anyone wants to read the campaigns progress just PM me.