Our GM has converted BC skills to DH2e and so far everyone loves it.
Here's the list of skills and alignments:
Acrobatics (contortionist, jump, maneuver) Slaanesh
Athletics (lift, push, climb, endurance, swimming) Khorne
Charm (brag, captivate,) Slaanesh
Command (coordinate, inspire, terrify) Khorne
Commerce (acquisition, barter, evaluate) Unaligned
Deceive (blather, lie) Tzeentch
Evade (deny, dodge, parry) Unaligned
Investigate (inquiry, study) Unaligned
Intimidate (coerce, threaten) Nurgle
Linguistics (communicate, translate) Unaligned
Logic (deduction, gambling) Tzeentch
Medicae (diagnose, extended care, first aid) Nurgle
Navigate (plan/map, stay on course) Unaligned
Observe (awareness, scrutiny) Unaligned
Pilot (aeronautica, surface, void) Unaligned
Psyniscience (warp nature, warp positioning) Tzeentch
Remembrance (common lore, forbidden lore, scholastic lore) Unaligned
Stealth (shadowing, sneaking) Unaligned
Subterfuge (disguise, security, sleight of hand) Unaligned
Survival (scrounging, tracking, wrangling) Nurgle
Tech-Use (commune, demolition, overhaul, patch breach, repair) Unaligned
+
Trade (All those trades from BC book) Unaligned
We have also added
Navigate (Warp) with a prerequisite of being a Navigator or having a Psy Rating to keep it close to fluff (Sorcerer in Night Lords novels navigating a ship).
We decided to give Deceive to Tzeentch, as it fits him better and gives every God an interaction skill.
For Remembrance we use Specialist talent mechanics. It costs 500Xp (usually we get 500 per session) for a new one and it counts as Unaligned.
Can't wait to see a new system and hope this helps.
Edited by Korrh