Greetings everyone!
My group and I have some questions and various comments I wanted to get some feedback on.
1. Ace: Gunner is a crazy powerful combat spec and leaves very little to be desired from the soldier career.
So this spec has arguably more offense, defense, and versatility than any of the soldier specs. Enduring is better than the armor in commando, precise aim and brace essentially says no defense for you, true aim is amazing, barrage makes him a rather competitive sniper, and lets not forget the all mighty jury rig which he has two of.
Sharpshooter only has the edge by way of deadly accuracy, lethality (which does not mtter 4 out 5 times) and sniper shot (if you can even call it an edge. See below), which as the "best shoot you in your plastic boy face" spec is rather disappointing.
In short you can make a better soldier of fortune with Ace: gunner than any of the soldier specs. Gunner never needs to sit in a cockpit or turret and he is one of the best ranged fighters in this game and EoE.
***Off topic***
What am I missing with sniper shot? The blaster rifles have a range of long, making this ability only really useful for extreme range shots and to allow long shots with shorter range weapons. Meaning I can range long with a carbine or pistol to compensate for having a low encumbrance. Is there anything I am missing with this trait? 2 difficulty upgrades, for 2 strain, makes this ability borderline awful IMO.
2. Nothing in the book specifically states that you can not have both, but from reading the description in AoR, are you allowed by RAW to be an exile and emergent? Can that even make sense in a story aspect?