Sapping weapons

By nichopol, in Dark Heresy Second Edition Beta

I noticed there was some mention about this in other posts but no clarifications.

I am wondering about the electro-flail and shock maul, what appropriate value it should have?

Is sapping(1) to little?

would making it a value of 2 be considered uber powerful?

Please share your thoughts.

Nichopol

Considering the maul is already Sapping (2), I'd say it's not too powerful. Personally, I'd prefer if the effect was more powerful.

edit: oops, forgot to sign my post so you can all tell who wrote this masterpiece of prose.

-MaliciousOnion

Edited by MaliciousOnion

Personally I think the Sapping effect should be taken off the game. I mean really, FFG? No one likes fatigue. We already have bullets and lasers to kill stuff.

-frajaq

Fatigue is one of the worst things about the 40k games. If it must be in the game at all it should be a status effect of Conscious/Fatigued/Unconscious, not nickel and diming points that you compare to your TB. Bookkeeping needs to be reduced, not complicated.

Sincerely and With Utmost Respect For You and Yours,

~-= Cee Pee Ess =- ~

I don't know, I really like the Fatigue system in DH2, and is one of the things that got much better compared to the old system. I think it's one of the very few concrete improvements.

Agreed.