I'm playing against an imperial swarm with Sontirr+PTL and HowlRunner+Stealth and they are both a pain. I'm trying to build a list on the idea of giving some critical hits soon to Sontirr in order to cripple it's awesomeness and demoralize my opponent.
At first sight seems that proton torps and marksmanship are the tools for the job but haven't played with them...
Total Squad Points: 100
Pilot: Luke Skywalker
X-Wing (28)
Upgrades:
- Marksmanship (3)
- R2-F2 (3)
Pilot: Wedge Antilles
X-Wing (29)
Upgrades:
- Squad Leader (2)
- Proton Torpedoes (4)
- R2-D2 (4)
Pilot: Green Squadron Pilot 2
A-Wing (19)
Upgrades:
- Push The Limit (3)
- Assault Missiles (5)
As flying goes Wedge needs to stay in the back in order to survive a couple of rounds and give free actions to Luke so that he can trigger Markmanship if going offense or R2 if it's under heavy fire...
In your experience, is there a better way to hit critical (face up cards) soon in the game?
TIA