Supported Sacrifice Units

By Awakening2, in StarCraft

Yesterday we had a big discussion about resolving a skirmish containing a sacrifice unit:

A scourge was FLU supported by a hydralisk against a battlecruiser. The zerg had sufficient strenght to take down the BC. The BC even had sufficient strenght to kill a unit.

The question: Can the BC destroy the hydralisk? In my opinion he can, because the scourge is instakilled due to the sacrifice rule. Thus the BC is able to target the hydralisk. What do you think??

No The battlecruiser has to target the scourge and can't target the hydra.

Awakening said:

The question: Can the BC destroy the hydralisk? In my opinion he can, because the scourge is instakilled due to the sacrifice rule. Thus the BC is able to target the hydralisk. What do you think??

no. can't

The sacrifice applies after resolving the damages, so the battlecruiser have to target the scourge.

This is a Sacrifice rule table (what happens in combat = conclusion):

you die + attack capability = you die sad.gif

survive + AC = you die llorando.gif

you die + not AC = you die corazon_roto.gif

survive + not AC = survive angel.gif

scourge support = doesn't die by Sacrifice rule at least preocupado.gif

opponent cloak + survive = survive aplauso.gif

I was wondering.. what about home rule: when units with sacrifice ability are supporting you can add +1 attack (support value) but have to destroy it. It is realistic and would improve scourges and infested terrans (not saying they are weak) so they would just have to be FLUs to be useful.

Since they have attack values, they can be supported.

But I mean when they are not FLU but supporting units... unit will be destroyed and you get +1 attack in skirmish.

or you could add a rule that when defending, they are allowed to be swaped to the front if desired.

They're scourges! They rush on to the enemy! They wouldn't stand by and wait for a flying splash to get them...

I like the idea of sacrificing supporting units to gain attack bonus. Zergs have weaker units than oppotents, so any attack bonus is always welcome.

However, I don't think this improvement is really necessary. Those units will be a support only when Zerg defends his area. And even then the enemy mostly has the advantage in numbers, so he must set a unit with Sacrifice as FLU.

Notice that:

- Zerg using units with Sacrifice ability can use effectively more of his combat cards

- Those units are excellent if your want your enemy to draw his best cards (with highest health values and/or reinforcement combat cards). It's the only way he can survive such attack. On the other hand, he wouldn't like to use high attack values, unless he wants to activate Splash Damage - those units always die, so it's the waste of cards :-P