Soontir Fel
-Targeting Computer
-Opportunist
[33]
Carnor Jax
-Elusiveness
[28]
Including the upgrades from the Royal Guard Tie Interceptor expansion.
Captain Yorr
[24]
Black Squadron Pilot
-Draw Their Fire
[15]
Until an errata comes out to say otherwise, Captain Yorr's stress relief effects both Elusiveness, and more problematically, Opportunist, allowing for recursion.
This means, ideally, Carnor Jax would be in Range 1 of the target, and Soontir Fel would be in Range 1 of my other two ships. He would Target Lock the target ship, and at the start of combat trigger Opportunist up to 4 times (3 going to Yorr, 1 going to himself). This leaves him with up to 7 attack dice, a target lock, a focus, and an enemy ship that cannot spend focus or evasion tokens to dodge.
Talk about one hell of an Alpha Strike!
Of course, Yorr would then need 3 turns of green maneuvers to be able to load up a similar strike again, and has the maneuverability of a brick, preventing this from being absolutely horrifyingly overpowered.