Jendon has been a really popular Lambda pilot, but I hadn't heard much about people using Captain Yorr so I decided to give him a shot in a couple games today. I ran this list:
- Captain Yorr + Rebel Captive + Intelligence Agent
- Dark Curse
- Black Squadron Pilot + Elusiveness
- Black Squadron Pilot + Elusiveness
- Saber Squadron Pilot + Push the Limit
The idea behind this list is pretty obvious - use the Elite Pilot Upgrades to buff the TIEs and then pass their stress on to Yorr, and allow Dark Curse to be his awesome self. Meanwhile, I stuck a Rebel Captive on Yorr to make him a less attractive target.
Being able to pass stress to Yorr meant I could use Elusiveness twice in one round and still K-turn in the next round after passing both stress tokens to Yorr. Everyone except Dark Curse has pilot skill 4, so that gives lots of flexibility in resolving movements and attacks in whatever order suits you.
I underestimated how important Rebel Captive would be. People tend to focus-fire with multiple ships to take down the big ships fast, but doing so against Yorr means that your very best pilot (with the highest pilot skill) will have to eat a stress token. It really discourages your opponent from declaring you as a target. When the alternative is to fire on Dark Curse or TIEs with elusiveness, this is a lose-lose situation to put your opponent into.
Yorr's maneuver dial wasn't an issue. I kept giving him green maneuvers that purposely overlapped my TIEs, shedding a stress each time and keeping his arc relevant.
Saber Squadron Pilot was the only letdown. He went down early in both games, and he was never close enough to Yorr to pass a stress. I think those points could have been better spent elsewhere, but I usually play Rebels so my Imperial fleet is lacking.