In my group, I have a guy playing an Assassin from a feral planet. He rolled for his superstition and got Dirt Ward. As time went on, the player tended to keep quiet during sessions and let others lead him around. To try to get him a bit more active, I suggested that maybe he uses the Dirt Ward as a way to suppress his psyker abilities.
Since that suggestion, his demeanor in the game has completely changed and he's a much more active player.
Now, I'm giving him a bit of low end control of very basic psyker abilities. I've already gotten his character wet and had him cast random spells (I chose a list of spells and he would roll 1d20 to determine which of the spells he would cast) and he absolutely loved it.
I'm wanting to give him Willpower as a primary stat, decreasing the cost of upgrading down to the 100/250/500/750 exp rather than the more expensive lesser stat costs. Now I'm thinking of giving him 1 or 2 minor spells, but he's currently eyeballing the spell Unnatural Aim ("You draw upon the power of the warp to guide your aim. Before the end of your next turn, any ranged attacks you make count as being made at Point Blank Range (+30 to hit)"). --I actually changed my point blank to +20 to hit instead, but still good.
I hope that this isn't going to make him overpowered, as he's already talking about casting, aiming, then shooting or worse, casting and full auto shooting. I think I'm especially concerned because he already has 48 ballistics and with all the modifiers, he could get as high as 88.
Anyway, does anyone see any other way to give him minor psyker abilities and not make him overpowered? I'm still unsure and just looking for some other suggestions.
One other thought I had was instead of outright giving him the ability, still make him roll on the random table, but he gets some choice as to what's on the table. I don't want him to be able to be in full control, so that might be an idea worth exploring.