Probably a terrible fleet, but doesn't it look fun?

By DraconPyrothayan, in X-Wing

In my league, we play that if an upgrade card is discarded, it doesn't count to your ship's value when the ship is destroyed. That being said...

Major Rhymer

-Push the Limit

-Advanced Proton Torpedoes

-Advanced Proton Torpedoes

-Concussion Missiles

-Assault Missiles

-Seismic Charges

52 [29 after shooting everything]

Captain Yorr

-Gunner

-Darth Vader

32

Backstabber

16

The idea here is that Rhymer will Push the Limit every turn, netting a target lock and focus to launch his 21 points of missiles over the first 4 turns, with a dreadful amount of damage to be called up.

Captain Yorr will eat the stress tokens that Push the Limit generates, so that Rhymer won't be constrained to his green maneuvers. He had Gunner/Vader to mop up survivors and pursuers of Rhymer.

Backstabber is there because I had 16 points left over, and thought he'd be better at mopping up the survivors than Dark Curse.

With PtL and Captain Yorr working with him, Rhymer will be able to target lock and fire something every turn, usually with a focus as the second action, but occasionally a barrel roll to fix his positioning.

Thoughts?

Even with all the faults of a Y-Wing, I still love my decked out horton with twin torps, ion cannon, and R2. 29 points of bad assery that does well against just about everyone.

Instead of backstabber, I'd probably bring a black squadron with draw their fire. If you're sinking that much into Rhymer, the last thing you want is to take an early crit that costs you his pilot ability!

Instead of backstabber, I'd probably bring a black squadron with draw their fire. If you're sinking that much into Rhymer, the last thing you want is to take an early crit that costs you his pilot ability!

Good call!