stim application

By Kalrunoor, in Star Wars: Edge of the Empire RPG

The doctor talent has stim application which states that you can make an average medicine check to boost one charateristic by one for four strain. How long does this bonus last? Also if i use this talent on another person who takes the strain? And finally, can i spend advantage to reduce the amount of strain suffered?

Edited by Kalrunoor

p143 under the Stim Application description

"If successful, one ally he is engaged with (including himself) increases one characteristic of the character's choice by one for the remainder of the encounter, and suffers four strain"

p143 under the Stim Application (improved) description

"the target of the action suffers one strain instead of four"

Edited by KnightsSorrow

When making a medicine check, Advantage healing strain is a standard choice. HOWEVER, I don't think the ally would have actually suffered the strain until after the stims have taken effect. In other words, the dice are rolled, mechanics are applied. If the character already HAS strain, then the Advantage can reduce that. But it can't mitigate the strain suffered from the Stim App. Give the character a Boost die instead so he can better heal his own strain with his next action :)

I'd allow advantages to reduce the strain since it indicates a superior application (in formulation, administration, or in some other way). Trust me when I say that how a medication is prepped and how it is administered can dramatically alter how the body reacts to it. Some AE happen when a medication is pushed too fast, others require a certain dilution (prior to admin or in a high volume vessel), and there are also possible AE from interactions from other substances in the bloodstream (medications or other). Advantages on the roll can show that the Doctor took these into account to make the best stim for the patient.

Do you guys play that using Stim Application to boost a characteristic also heals wounds and/or strain?

Is it like a usual stimpack application PLUS it buffs a characteristic?

Or is it a separate thing from healing?

Do you guys play that using Stim Application to boost a characteristic also heals wounds and/or strain?

Is it like a usual stimpack application PLUS it buffs a characteristic?

Or is it a separate thing from healing?

The way I understood it, it is a seperate thing. I like to think of the stimpack items from the equipment chapter like medpacs from KotOR, and this talent is like the stims from KotOR.

The talent wording seems to imply the boost is in addition to the regular effects of the stim.

The talent wording seems to imply the boost is in addition to the regular effects of the stim.

I disagree. The wording says, " f successful…increase one characteristic… " There is nothing about healing at all in the description of the talent (page 143).

-EF

They really need to clarify this. For now, I'm combining the effects and imagining them as regular stimpacks with custom additives.

The talent wording seems to imply the boost is in addition to the regular effects of the stim.

I disagree. The wording says, " f successful…increase one characteristic… " There is nothing about healing at all in the description of the talent (page 143).

-EF

This is what I would have thought from the wording. The title, though, is "Stim Application".

If they'd called it "Buff" or "Boost" or something different, I think it would have been more clear.

Of course, I played Star Wars Galaxies so I am tempted to have Doctors sitting around in front of the starports shouting constantly that they will buff all characteristics for 10k.

The talent wording seems to imply the boost is in addition to the regular effects of the stim.

I disagree. The wording says, " f successful…increase one characteristic… " There is nothing about healing at all in the description of the talent (page 143).

-EF

This is what I would have thought from the wording. The title, though, is "Stim Application".

If they'd called it "Buff" or "Boost" or something different, I think it would have been more clear.

Names can be misleading. It's the effect that matters, not what it's named.

-EF

If we keep discussing this, I might have to Gain the Advantage on you! Dueling TIE Interceptors!

-EF

I read it as The doctor is applying a regular Stim in an area of the body that will increase whatever characteristic they want instead of healing. I would then allow advantages to cause healing (depending of how many stims that character has used that day already) or reduce the number strain.

It would seem silly for FFG to create a talent that would require you to use an item (IE: spend credits) to use.

Even if it RAI to use the Stim Application talent in conjunction with using a stimpack, I think I would houserule it as seperate.

I will also say that it says "Stim Application" not "Stimpack Application" so even the name of the application isn't enough to convince me that this talent is used in conjunction with using a stimpack.

The talent wording seems to imply the boost is in addition to the regular effects of the stim.