I Feel Dirty...

By CrookedWookie, in X-Wing

...just looking at this thing. I pray FFG never goes down this road.EliteDie_zpsf3c80ef2.jpg

It wouldn't bother me too much, if it were something everyone had access to.

But in the case of the Attack Wing the only way you can get it is by attending some of the events hosted by WizKid Games. It becomes truly a case of Pay to Win.

I also wouldn't mind if when ships like the Defender came out it had an Attack of 2 Red 1 Black. Swapping in a special dice to a ships attack is not as bad as 4 dice, but does give it a slight edge over other fighters with the same number of dice.

I can just see someone building like an 80 point squad and then including FOUR of those.

Can you imagine a TIE swarm where someone put in half a dozen TIEs and then was rolling 3-4 of those every turn mixed in?

That would see me going back to playing GW skirmish games again

I can just see someone building like an 80 point squad and then including FOUR of those.

Can you imagine a TIE swarm where someone put in half a dozen TIEs and then was rolling 3-4 of those every turn mixed in?

In Attack Wing you can only take one resource card full stop, there are other ones coming out. I saw one that had 5 pips you could discard for a bonus to one roll.

Swapping in a special dice to a ships attack is not as bad as 4 dice, but does give it a slight edge over other fighters with the same number of dice.

Yeah it all comes down to the %'s.

It's the reason I never understood games like WH or Flames of War using a d6. Giving a +1 to a d6 roll is a much bigger deal then giving a +1 to a d8 role, or a d10 roll. If they had gone with a d10 they could add in more effects that change the role with less over all impact.

Having a d8 with one more [hit] on it wouldn't break anything, epecially if you limit how many of them you can have. It's much less of a impact then giving a ship a 4th or 5th die.

I actually like the idea of this thing, but only as something that comes in an expansion, NEVER as a prize for a game night kit. Like what has been said above, a black (or purple as reccomended in a previous thread) die with different pip arrangements (i think the purple die idea replaced a blank with a second crit, making it far deadlier on average) would be better than throwing 4-dice ships everywhere with the defender and capital ships.

Maybe we could include a cost 4-5 upgrade for it, like this

(Modification, 4 points) Improved Laser Cannons: When attacking with your primary weapon, replace one of your (red attack die) with a (purple attack die) before rolling.

(Elite Pilot Talent, 3 points) Cannon Overcharge: Action: During your attack, replace one of your (red attack die) with a (purple attack die) before rolling.

(System Upgrade, 2 points) Divert Power: During your attack, you may discard 1 shield token to replace one of your (red attack die) with a (purple attack die) before rolling.

(Cannon, 5 points) Advanced Laser Cannons: Range 1-2, Power 2(Red)1(Purple) Attack: Attack 1 ship.

Edited by Eruletho

I'll add my 2 cents and say.

Whatever FFG adds, even new dice, may be good for the game as long as it is an expansion that everyone can purchase through normal channels and not something that can only be gotten by attending a special event and/or winning.

I got into this game specifically because there isn't any rare or unique collectibles. Yes that is true, I even checked before I bought a single thing.

Edited by Ken at Sunrise

I got into this game specifically because there isn't any rare or unique collectibles. Yes that is true, I even checked before I bought a single thing.

I'm the same way. One of the reasons I got into X-Wing was due to the fact that it wasn't collectable, the MtG or Heroclix way.

The Elite Attack Die isn't a prize for winning, though. Everybody who attends the event gets one.

Everybody who attends the event gets one.

Doesn't really change anything. Still means that if you can make it to the event, which costs $ you get an advantage over everyone else who can't.

The Elite Attack Die isn't a prize for winning, though. Everybody who attends the event gets one.

However someone that starts playing next year has no way to get it.

The Elite Attack Die isn't a prize for winning, though. Everybody who attends the event gets one.

But it is still required to attend, which by definition makes it an exclusive.

I hate that. It means anyone who was able to attend (which I'm hardly ever able to do) would automatically be able to have an advantage over me.

The Elite Attack Die isn't a prize for winning, though. Everybody who attends the event gets one.

But it is still required to attend, which by definition makes it an exclusive.

I hate that. It means anyone who was able to attend (which I'm hardly ever able to do) would automatically be able to have an advantage over me.

Compare that to the attandance award for GenCon, which is a print-on-demand Lando card for the falcon with alternate art and the slightly different card layout of the promo cards. Or even the prizes, which are plastic tokens and other alternate art cards for the game nights. Sure, they look cool, but they have NO mechanical effect on the game itself. Now, if GenCon had released a Lando card that costed him at 43 points rather than his base 44, then I would be crying foul.

As a side note, I just looked at the actual pips on that die, and if you focus, you literally CAN NOT miss...

Edited by Eruletho

I am actually for this AS A FULL PART OF THE GAME and NEVER as a prize or exclusive. We've seen many many many comments about the lack of options in the 0-4 stat range. A slightly better dice for superior star fighters is a definite option, especially if it comes with an upgrade card so old star-fighters might be able to utilize it now and again. Tie defender is the obvious one but others are totally possible too.

I don't think it should have a double hit but an extra hit slot or focus slots rather than blanks opens options. Better than an extra dice? Probably not but still represents an advancement in tech or skill = yes please!

I'll add my 2 cents and say.

Whatever FFG adds, even new dice, may be good for the game as long as it is an expansion that everyone can purchase through normal channels and not something that can only be gotten by attending a special even and winning.

I got into this game specifically because there isn't any rare or unique collectibles. Yes that is true, I even checked before I bought a single thing.

Ditto...

I am actually for this AS A FULL PART OF THE GAME and NEVER as a prize or exclusive. We've seen many many many comments about the lack of options in the 0-4 stat range. A slightly better dice for superior star fighters is a definite option, especially if it comes with an upgrade card so old star-fighters might be able to utilize it now and again. Tie defender is the obvious one but others are totally possible too.

I don't think it should have a double hit but an extra hit slot or focus slots rather than blanks opens options. Better than an extra dice? Probably not but still represents an advancement in tech or skill = yes please!

I quite like the double hit, as it can be cancelled by a single evade. I don't think it's over the top, especially as a 1/8 chance on a single dice.

You know what would be good? One dice that had better odds than the rest but it is always used if the ship has at least 1 firepower. Ie, Tie fighters get 1 "black" dice and 1 red dice, but at R1, 1 black, 2 red. Likewise, X-Wings get 1 black, 2 red, and 1 black 3 red at R1. It gives everyone a competitive advantage but at the same time, it makes having more firepower a little less powerful than smaller ships that don't have as much. Not for use with secondaries.

I can see the die idea being a ship modification for 2 points. The new die has one less focus and one more crit. Not a big change, but significant when rolling.

You change 1 red die for the purple one each turn if you have the modification.

You know what would be good? One dice that had better odds than the rest but it is always used if the ship has at least 1 firepower. Ie, Tie fighters get 1 "black" dice and 1 red dice, but at R1, 1 black, 2 red. Likewise, X-Wings get 1 black, 2 red, and 1 black 3 red at R1. It gives everyone a competitive advantage but at the same time, it makes having more firepower a little less powerful than smaller ships that don't have as much. Not for use with secondaries.

The problem with that, is that it would favor swarms more heavily than elite builds, meaning imps would get the best chance to abuse it while rebels would hardly see the thing. 8 ties gets 8 rolls with it, and 3 x-wings gets 3. Sounds fair to me.

I got into this game specifically because there isn't any rare or unique collectibles. Yes that is true, I even checked before I bought a single thing.

I'm the same way. One of the reasons I got into X-Wing was due to the fact that it wasn't collectable, the MtG or Heroclix way.

im in total agreement. i played mtg for 15yrs prior to getting out of it. two things drove me away

1) the high cost and ongoing cost of needing rare and expensive cards to be competitive

2) the large amount of time needed to be invested in studying the metagame/tactics/counter strategies at the highest level of play. with all of those new cards flooding the scene every 3 months u needed to do a lot of homework on tactics to stay sharp at the top level.

I just hated how every yr or so sets would cycle out of tournament play - imagine having to ditch 80-90% of ur x-wing ships every year because they could no longer be used in tournament play! Now im not hating in MTG, im just speaking from my experience of being a competitive player. MTG is a really fun game - its just too expensive and time consuming for my tastes. where it IS superior to x-wing is the amount of support it gets for tournaments - they run regular sanctioned events and regionals... at least they did, i used to attend 4-5 big tournaments a year at least (some of these were pre-release events) - x-wing is still building up its player base i know and it still might get there in terms of player numbers (lets hope) - here in New Zealand its got a very small number of keen players.

in terms of value for money x-wing is gr8. pre-painted models. the cash investment is well worth it imo. sure it will cost you a few hundred $ to get urself fully set up but then u r ready to play and customize squads - the replay for x-wing is massive because of all its possible squad and upgrade options. Well done FF.

Edited by The_Brown_Bomber

I actually like the idea of this thing, but only as something that comes in an expansion, NEVER as a prize for a game night kit. Like what has been said above, a black (or purple as reccomended in a previous thread) die with different pip arrangements (i think the purple die idea replaced a blank with a second crit, making it far deadlier on average) would be better than throwing 4-dice ships everywhere with the defender and capital ships.

Maybe we could include a cost 4-5 upgrade for it, like this

(Modification, 4 points) Improved Laser Cannons: When attacking with your primary weapon, replace one of your (red attack die) with a (purple attack die) before rolling.

(Elite Pilot Talent, 3 points) Cannon Overcharge: Action: During your attack, replace one of your (red attack die) with a (purple attack die) before rolling.

(System Upgrade, 2 points) Divert Power: During your attack, you may discard 1 shield token to replace one of your (red attack die) with a (purple attack die) before rolling.

(Cannon, 5 points) Advanced Laser Cannons: Range 1-2, Power 2(Red)1(Purple) Attack: Attack 1 ship.

I could see a defense version as well. That has one of the evasion replaced with something that counts as a double evasion. With similar cards as above.

Edited by Daeglan

I'm actually liking the idea of double hits and double evade. Let's make this happen.

Double hit = Tie defender/K wing

Double Dodge = Ginivex starfighter/ Jedi starfighter (Eta2)

I came up with the purple atk die idea and I thought about an evade version and just came to the conclusion that an evade die that significantly increased evade results by replacing a blank with another evade or a double evade would make certain ships near impossible to kill and unbalance the game. A ship with 3 def die with increased evade results will be almost impossible for many ships in this game to kill. A ship with increased atk results however will simply be like wedge a high priority target that is still manageable for most ships to deal with. The point being is the game ceases to be fun if they create ships that are nearly impossible to hit. It also adds the Negative of making games drag out longer as well. I love a lot of the ideas posted about about cards dealing with a purple atk die however.

The idea with the purple die is you can still have a chance to evade a 3 atk die ship. It allows ffg to create a tie defender which is slightly better atk then an interceptor by rolling 2 red 1 purple dice. And allows Capitol ships to have 3 purple dice turbo laser batteries with increased chance to hit and crit by replacing a blank result with a crit result. And yet an xwing like Luke will have a decent chance at fighting a Capitol ship and fitting thematically without being completely annihilated.

Also I always felt crits and the damage deck in generally needed to be a bigger part of the game. I wouldn't mind seeing a few more crit cards created to add to the damage deck. A crit card that effected movement would of been cool. Something that removed the option to turn. Maybe a crit that forces a ship to behave ionized next turn moving forward 1. A crit that reversed a ships facing would be hilarious.