Since Foresee is a force power introduced in the Age of Rebellion Beta, I realize that this question might be better served in the AoR Beta boards, but I specifically want to task gamemaster's (Starmasters?) what they think.
Currently, one of my players is about to switch characters. He is retiring his Wookiee pilot for a Force Sensitive: Emergent . We already have a Force: Sensitive Exile in our party.
Since I know the switch will be coming up, I want to lead into it. My thought was to give the Exile a vision of the Emergent. The idea is the Emergent has been captured by the Hutt in which they are currently staying at and he is being used as entertainment in the fighting pits. My thought is during an evening of rest there, the Emergent would have a vision of the Exile. And at some point the next day, the Hutt would invite them to watch the fighting. (Yes I kind of stole a bit for Episode II of Dawn of Defiance).
But the problem is, the Exile doesn't have the Foresee force power. He does have the sense power, but I wanted it to come in the form of a vision. I want to make sure that I don't make foresee less enticing for future players in my game. For example, I don't want my players to ignore investing in foresee because I may have used force visions as a plot device in the past even when the player's character didn't have that ability.
What do you guys think?