Post/Critique Homebrew Starship Stats

By Cheapy the Hutt, in Game Masters

I can't be the only one who was a little disappointed by the small number of outlaw-appropriate starships in the core rulebook, so I figured we could use a thread where we compile, edit, and polish our own additions to the list in order to give our players a wide variety of choices for their starting ships. As iconic as it is, the old YT-1300 starts to lose a bit of its charm if every two-bit criminal gang on the Rim has one.

I'll start off with mine (And I'll try to keep the OP updated as people post and edit theirs):

YKL-37R Nova Courier

YKL-37R-Nova-Courier.jpg

Silhouette: 4

Speed: 3

Handling: -1

Defense: 1 Fore, 1 Aft

Armor: 3

Hull Threshold: 24

System Threshold: 15

Hull/Class: Freighter/Nova Courier

Manufacturer: Gallofree Yards

Hyperdrive: Primary: Class 2, Backup: Class 12

Navicomputer: Yes

Sensor Range: Short

Ship’s Complement: One pilot, one co-pilot, two gunners

Encumbrance Capacity: 120

Passenger Capacity: 5

Consumables: Two months

Cost/Rarity: 150,000 credits/6

Customization Hard Points: 3

Weapons: One Dorsal and One Ventral Turret Mounted Medium Laser Cannon (Fire Arc All; Damage 6; Critical 3; Range [Close]), One Starboard Mounted Concussion Missile Launcher (Fire Arc Forward; Damage 6; Critical 3; Range [short], Blast 4, Breach 4, Guided 3, Limited Ammo 3, Slow-Firing 1)

HWK-290

Moldy_crow.jpg

Silhouette: 4

Speed: 4

Handling: +0

Defense: 1 Fore, 1 Aft

Armor: 2

Hull Threshold: 18

System Threshold: 13

Hull/Class: Freighter/HKW-290

Manufacturer: Corellian Engineering Corporation

Hyperdrive: Primary: Class 2, Backup: Class 10

Navicomputer: Yes

Sensor Range: Short

Ship’s Complement: One pilot, one co-pilot

Encumbrance Capacity: 80

Passenger Capacity: 4

Consumables: Six months

Cost/Rarity: 100,000 credits/5

Customization Hard Points: 4

Weapons: Chin Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close])

YU-410

250px-YU-410.jpg

Silhouette: 4

Speed: 2

Handling: -2

Defense: 1 Fore, 1 Aft

Armor: 4

Hull Threshold: 28

System Threshold: 20

Hull/Class: Freighter/YU-410

Manufacturer: Corellian Engineering Corporation

Hyperdrive: Primary: Class 2.5, Backup: Class 12

Navicomputer: Yes

Sensor Range: Short

Ship’s Complement: One pilot, one co-pilot, one engineer, two gunners

Encumbrance Capacity: 250

Passenger Capacity: 12

Consumables: Two months

Cost/Rarity: 200,000 credits/4

Customization Hard Points: 3

Weapons: One Dorsal and One Starboard Turret Mounted Medium Laser Cannons (Fire Arc All; Damage 6; Critical 3; Range [Close]), One Port and One Starboard Light Ion Cannons (Fire Arc Forward; Damage 5; Critical 4; Range [Close]; Ion)

Baudo -class Star Yacht

250px-Baudo-class_star_yacht.jpg

Silhouette: 4

Speed: 3

Handling: +1

Defense: 1 Fore, 1 Aft

Armor: 3

Hull Threshold: 20

System Threshold: 12

Hull/Class: Star Yacht/Baudo-class

Manufacturer: Mendel Baudo

Hyperdrive: Primary: Class 2, Backup: Class 7

Navicomputer: Yes

Sensor Range: Medium

Ship’s Complement: One pilot

Encumbrance Capacity: 50

Passenger Capacity: 8

Consumables: One month

Cost/Rarity: 400,000 credits/7 ®

Customization Hard Points: 4

Weapons: Dorsal Turret Mounted Quad Laser Cannon (Fire Arc All; Damage 5; Critical 3; Range [Close]; Accurate, Linked 3), Ventral Mounted Light Tractor Beam (Fire Arc All; Range [Close]; Tractor 2)

Ghtroc 720

250px-Ghtroc720_sotg07.jpg

Silhouette: 4

Speed: 3

Handling: -1

Defense: 1 Fore, 1 Aft

Armor: 4

Hull Threshold: 20

System Threshold: 18

Hull/Class: Freighter/Ghtroc 720

Manufacturer: Ghtroc Industries

Hyperdrive: Primary: Class 2, Backup: Class 15

Navicomputer: Yes

Sensor Range: Short

Ship’s Complement: One pilot, one co-pilot

Encumbrance Capacity: 180

Passenger Capacity: 10

Consumables: Two months

Cost/Rarity: 100,000/4

Customization Hard Points: 6

Weapons: Dorsal Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close])

It's hard to say if the HWK-290 should be Silhouette 4 or if it should be 3. In the X-Wing miniatures game, the craft is certainly smaller than the YT-1300 and Firespray, both of which are Silhouette 4. It is, of course, larger than TIEs or X-wings, but not by much. However, the difference in length between the YT-1300 and the HWK-290 is about 7 meters as listed on wookiepedia, but the YT-1300 is of course much bulkier in every direction. The trickier part is that the Moldy Crow model in X-wing is much smaller than its scale, and according to the discussions I've seen, is representative of a canonical length of 16.5 meters, which would make it definitely silhouette 3.

Apparently wookiepedia lists the length at 29 meters, but the research the folks at FFG did for the miniatures game indicates that the ship from Dark Forces was only ever 16.5 meters long. So this one remains unresolved to a point. Since FFG went with the smaller size in the X-wing game, it is likely to be a Silhouette 3 ship when it is officially published.

The scout ship in EotE is sil 4, so that freighter, while at the smaller end of sil 4, still fits in there.

It depends, the JM-5000 is listed at 20 metres long. If the HWK-290 is 29 metres, according to wookiepedia, then it is definitely a silhouette 4 ship. If it is 16.5 metres long, as seems to be indicated by Lucasfilm canonical sources, and certainly by the X-wing miniatures game, then it is a big Silhouette 3 ship, being the same length as a Y-wing.

I'm not really committed to either, but if you're going to make use of the X-wing miniatures at all in the game, then treating it as a Silhouette 3 ship would certainly be reasonable. Wookiepedia is good, but the canonical length of the HWK-290 is actively in dispute as seen in the active discussions...

Two ships of equal size are not necessarily the same Silhouette in this system. Silhouette is supposed to be abstract, and so far no starships other than fighters have Silhouette 3.

As Happy says, silhouette is also about the purpose of the vehicle, its use and function, not just length/width/height.

This has been a source of some frustration to me when converting starships from older star wars rpgs... because some ships sort of land in between... like the YV-666 and the YZ-775 ... and a few others. It is still a point of frustration as I'm now in the process of updating and redesigning my catalogue to look better, because I'm not sure how to handle the more ambiguous cases: either two different versions and the GM picks the one she/he feels fits better, make two different models of the same ship, or just add a side bar per ship with suggested modifications for a different silhouette solution.

Two ships of equal size are not necessarily the same Silhouette in this system. Silhouette is supposed to be abstract, and so far no starships other than fighters have Silhouette 3.

That is indeed a good point. In the X-wing game, the HWK-290 is not capable of performing the same maneuvers as the more nimble fighters. Even the Y-wing and the B-wing are more maneuverable, even though they are comparable size...

The most basic ways to represent that would be either the HWK-290 being Silhouette 4 with the rationale that it only "handles" as well as patrol boats, shuttles and certain light freighters do for the purposes of difficulty to attack the HWK-290, negative Handling*, or both.

* There's already precedent in the EOTE CRB: a CloakShape without the Curich Engineering Stabilizer Conversion Kit (takes up one hard point) has Handling -1 and (available) Customization Hard Points 4.

The HKW-290 seems to be a bit of a confused ship...

In its early appearances it seems rather small: 2 crew with a cabin in the back. Certainly no space for passengers or any significant amount of cargo. There's some scratch-built projects on the web that are based on these dimensions and it's clear that the thing in actually quite small.

For example:

mc3_20120513_1088535728.jpg

This is the cockpit

mc5_20120608_1039677675.jpg

This is the cockpit plus the rest of the fuselage

This one gives a good perspective of size with the crew in the windows:

c.jpg

Then, somewhere along the line, it became a lot bigger... 6 passengers, cargo holds, etc.

Where's all that stuff supposed to fit?!

Personally, looking at the pictures of the HWK-290, I prefer the original interpretation. I just can't make sense how it would be anything else other than a 2 seater courier or personal transport ship. YMMV of course... it's your Star Wars :)

EDIT:

As an aside, this scratch-built model is just epic:

http://www.modelermagic.com/?p=32118

Edited by HorusZA

The HKW-290 seems to be a bit of a confused ship...

Then, somewhere along the line, it became a lot bigger... 6 passengers, cargo holds, etc.

Where's all that stuff supposed to fit?!

To be fair, that happens a lot with Star Wars ships. The Millennium Falcon has varied from 26m-34m depending on source. IIRC, the 34m length is now more commonly accepted, but there a great many other ships that had lengths based on comparisons with the old 26m length.

To say nothing of all the Super Star Destroyer drama, exacerbated when certain fandom members with their own ideas would end up working on licensed products and thus in a position to canonize their own ideas... which admittedly is one of the more fundamental issues with the EU, really. (Sounds just like Marvel and DC Comics, if anything...)

Edited by Chortles

Fun fact: Bill Slavicsek laid the foundation of a lot of star wars lore and things that is today considered canon, like Ithorians... Rodians... the Jedi Code (although this was not Bill, but another West End Games employee), and lots of other stuff. The conflict between the Mon Calamari and the Quarren; Slavicsek again. Fan-boy, rpg designer and suddenly the basis for a lot of star wars lore, canon ...

Pfft yep... and then Lucasfilm Licensing has to make sense of the mess in somehow treating (most) as one generally consistent, shared, contiguous universe.

To say nothing of course of Troy Denning...

Denning .... *shudder*

http://starwars.wikia.com/wiki/YV-929_armed_freighter

YV-929.jpg

YV-929 Armed Freighter

Stats from AoR Beta book.

Silhouette: 4

Speed: 3

Handling: -1

Defense: Fore 2, Aft 1

Armor: 4

Hull Threshold: 23

System Threshold: 15

Hull/Class: Armed Transport/YV-929

Manufacturer: Corellian Engineering Corporation

Hyperdrive: Class 2, backup Class 12.

Navicomputer: Yes

Sensor Range: Medium

Ship's Complement: 1 Pilot, 1 Co-Pilot, 2 Gunners

Encumbrance Capacity: 80

Passanger Capacity: 6

Consumables: 6 months

Cost/Rarity: 380,000 / 6 Rarity

Customization Hard Points: 1

Weapons:

(2) Tripple light Blasters (Fire Arc forward 180) Damage 4, Critical 4, Range: Close, Linked 2.

Turret-Mounted twin light ion cannon (Fire Arc Forward, Port and Starboard) Damage 5, Critical 4, Range close, Ion, Linked 1

Two forward and one rear mounted concussion missile launchers (fire arc forward, or aft) Damage 6, Critical 3, Range Short, Breach, Blast 4, Guided 3, Linked 1, Limited Ammo 10 each.

Edited by FootNote

The YV-929 appears in the AoR Beta. It does not have turbolasers in that version.

The YV-929 appears in the AoR Beta. It does not have turbolasers in that version.

... I never even thought to look there. I simply went off of the wiki. I will have to check that out. My local store actually has the AoR Beta. Most of the stats that weren't in the Wiki I made up by going off of other ships.

The YV-929 appears in the AoR Beta. It does not have turbolasers in that version.

... I never even thought to look there. I simply went off of the wiki. I will have to check that out. My local store actually has the AoR Beta. Most of the stats that weren't in the Wiki I made up by going off of other ships.

Annnnd checked it out. Stats are updated. Thanks for the heads up.

Shouldn't the concussion missile launcher of the YKL-37R Nova Courier be at least linked-1?

Shouldn't the concussion missile launcher of the YKL-37R Nova Courier be at least linked-1?

Dont see why it would, it only says there is one launcher.

There are just a few of the ships I've made. I've revised them a few times based on the beta and core rules and making informed changes from the official data. Though I'm sure they could use some further adjustments (Including a proper pass at Rarity).

Edited based on Diggles' input.

200px-YT-2000_SotG.jpg

YT-2000 Light Freighter

Hull type: Freighter

Ship Class: YT-2000

Manufacturer: Corellian Engineering Corporation

Hyperdrive: Class 2, backup Class 12

Navcomp: Yes

Sensor Range: Short

Ship's Complement: One pilot, one co-pilot

Encumbrance Capacity: 150

Passenger Capacity: 6

Consumables: Two months

Cost/Rarity: 150,000 cr / 5

Customization Hard Points: 4

Silhouette: 4

Speed: 3

Handling: 1

Defense: 1/1

Armor: 4

Hull Threshold: 22

System Threshold: 13

Weapons:

Forward-mounted auto-blasters: (fire arc: forward, Close range) 3 Damage, 5 Crit, Auto-fire, Linked 1

Dorsal-mounted twin laser cannon turret: (fire arc: all, Close range) 6 Damage, 3 Crit, Linked 1

250px-Barloz-class_freighter.jpg

Barloz Medium Freighter

Hull type: Freighter

Ship Class: Barloz HT-820

Manufacturer: Corellian Engineering Corporation

Hyperdrive: Class 2, backup Class 12

Navcomp: Yes

Sensor Range: Medium

Ship's Complement: One pilot, one co-pilot

Encumbrance Capacity: 250

Passenger Capacity: 4

Consumables: Two months

Cost/Rarity: 130,000 cr / 5

Customization Hard Points: 5

Silhouette: 4

Speed: 3

Handling: -1

Defense: 1/1

Armor: 4

Hull Threshold: 28

System Threshold: 16

Weapons:

Dorsal-mounter laser cannon turret: (fire arc: all, Close range) 5 Damage, 3 Crit

250px-NovaDrive3Z.jpg

Nova-Drive 3-Z

Hull type: Freighter

Ship Class: 3-Z

Manufacturer: Nova-Drive

Hyperdrive: Class 2, backup Class 15

Navcomp: Yes

Sensor Range: Short

Ship's Complement: One pilot, one co-pilot

Encumbrance Capacity: 200

Passenger Capacity: 8

Consumables: Two months

Cost/Rarity: 85,000 cr / 5

Customization Hard Points: 5

Silhouette: 4

Speed: 3

Handling: -1

Defense: 1/1

Armor: 3

Hull Threshold: 24

System Threshold: 12

Weapons:

Port and starboard laser cannons: (fire arc: front and rear, Close range) 5 Damage, 3 Crit

250px-StockShipsSuwantek.png

TL-1800 Light Freoghter

Hull type: Freighter

Ship Class: TL-1800

Manufacturer: Suwantek Systems

Hyperdrive: Class 2, backup Class 10

Navcomp: Yes

Sensor Range: Short

Ship's Complement: One pilot, one co-pilot

Encumbrance Capacity: 200

Passenger Capacity: 8

Consumables: Three months

Cost/Rarity: 120,000 cr / 5

Customization Hard Points: 4

Silhouette: 4

Speed: 3

Handling: 0

Defense: 1/1

Armor: 3

Hull Threshold: 22

System Threshold: 14

Weapons:

Port and starboard laser cannon turrets: (fire arc: all, Close range) 5 Damage, 3 Crit

250px-DaggerStarfighter-SWSF.jpg

Dagger-class Starfighter

Hull type: Starfighter

Ship Class: Dagger

Manufacturer: Republic Sienar Systems

Hyperdrive: Class 3

Navcomp: Yes; 3-jump buffer

Sensor Range: Close

Ship's Complement: One pilot

Encumbrance Capacity: 6

Passenger Capacity: 0

Consumables: One week

Cost/Rarity: 35,000 cr / 6

Customization Hard Points: 0

Silhouette: 3

Speed: 4

Handling: 3

Defense: 0/0

Armor: 2

Hull Threshold: 8

System Threshold: 6

Weapons:

Forward mounter laser cannons: (fire arc: forward, Close range) 5 Damage, 3 Crit, Linked 2

250px-Toscan_AIR.jpg

Toscan 8-Q

Hull type: Starfighter

Ship Class: Toscan 8-Q

Manufacturer: Shobquix Shipyards

Hyperdrive: Class 2

Navcomp: Yes

Sensor Range: Close

Ship's Complement: One pilot, one co-pilot

Encumbrance Capacity: 16

Passenger Capacity: 0

Consumables: One week

Cost/Rarity: 75,000 cr / 6

Customization Hard Points: 3

Silhouette: 3

Speed: 4

Handling: 1

Defense: 1/0

Armor: 3

Hull Threshold: 10

System Threshold: 9

Weapons:

Forward mounter laser cannons: (fire arc: forward, Close range) 6 Damage, 3 Crit, Linked 1

Concussion missile launcher (fire arc: forward, Short range)

Edited by Utsanomiko

Why arent you using the stats from Wookiepedia for the Dagger starfighter?

It says 35k cost and ship has no shields (just like the TIE fighter that came after it)

Also, 600 encumbrance on the Barloz Medium Freighter , for a silhouette 4 ship? Seems a bit insane. Are you using some metric ton to encumbrance conversion?

Edited by Diggles

The Dagger does say 0/0 for Defense. I can't recall my decision behind upping the cost, but I suppose 35,000 works. Honestly FFG doesn't seem to use consistent costs compared to older distinctions between new and used prices.

I upped the encumbrance on the Barloz based on its status as a medium freighter and the sheer volume of its cargo holds seen in deck plans (I toyed with using a silhouette of 5 but that took away a lot of options). The commonly-cited tonnage of 85 was based on a heavily-modified Barloz and just too low.

Then again I do wish I had a tonnage to encumbrance converter. I think I based 600 off some original estimates scaled from the Beta's Ghtroc 720, so maybe a lower number like 250 would suffice. Encumbrance definitely scales along a curve when it comes to large ships (making the GR-75's encumbrance of 1000 absurd, unless those standard containers hold several times their own encumbrance).

Edited by Utsanomiko

I do like your collection of pictures and stats here though, makes them easy to copy! :)

Oh, I just pulled those quickly off Wookieepedia when transferring from my documents. I'd be interested in what adjustments you make if you copy them, I'd like to get input so I can apply more revisions to my other ships and post them soon.