As far as CK combos, I have tripped up on one or two by accident. Ferrox and Shades are almost the same beast, just one has different health and rolls different dice. I played both of those in Tipping the Scales. I did not realize how stupid they are together and most likely will not play them in the same encounter again. I would just imagen it would be like having Chaos Beasts and Sorcerers in the same encounter. I would never do that!
Was it stupid nasty in the OL's favor or redundant stupid, putting the OL at a disadvantage?
-Cursain
It puts the OL at a huge advantage. The fact that the shades fly is amazing. Water didn't slow them down. Had it not been for bad rolls the first two tries, the shades would have single handly taken out two heroes. Ferrox, thanks to reinforce, took out three heroes on their own. Their dice rolls are good and abilities are nothing to shy away from. Had the Sorcerers not had undieing I would have used Ferrox, hands down. Yes, it wasn't for sorcery that is used the sorcerers. Splig can make sure the master stays on the field... when he can remember how to promote someone...
The new Reinforce seems somewhat contingent on the Master Monster for a given group being alive. Course, if you have Splig ...
(speaking of the goblin...) Very good point. But does that mean reinforce in LoR is only good in act ii when you have splig? My major malfunction with the errata on reinforce card is the fact that in LoR your natural reinforcements are very strict. In a whole, that's great! In SR you naturally reinforce whatever red guy just died. he gets a turn, so you then place him where you need him so at end of turn you can play the reinforce card and be ready for your next turn. That works great! In LoR that strict ruling on natural reinforcements pulls the choice for the OL. I know my heroes. They are very smart. "Get her open group and fast! Red guy first! Then she can't use her uber card," that is NOW no longer very uber. I am not asking for a broken advantage. I am asking for a good card to remain good without it being broken.
I LOVE the idea of it, as it is written right now, being like a heroic feat. Might I put a challenging twist to it to maybe challenge the heroes as well. The card currently reads as it does with the following attached. "Return this card to the box. When all of the monsters from that group are defeated, place this card in the discard pile of the Overlord deck." The card is not lost to the OL, so the OL can hope to use it again. This gives the heroes a choice on how they want to deal with the monsters as well. It changes the strategy of the game. The card isn't shuffled into the deck to be drawn shorty after either. I would even be happy with this set up and the monsters come in at end of turn.