4 Tie Intercept Builds

By phild0, in X-Wing

Get behind him using boost and barrel roll?

Why hello 360* firing arc....

To The other comments:

Alright, maybe Im just doing it wrong, but I consistently lose 2+ Ints against him, which usually means I get fried by whatever is left. I asked specifically about the Y-Build since they put Ion hits on you which basically means Han can escape to a safer distance if hes still alive Ill try to be more aggressive with the INTs, Think that may be the issue, I am worried about losing TIEs so I try to not get too close, perhaps my caution is causing me the problem.

Edited by Hida77

Up close with all your Ints, you get +4 attack dice vs. his +1. If you can keep him from one shotting your INT, that is a pretty good trade. 16 dice can put a hurt even on the Falcon.

That being said, HSF is always going to be an awful matchup for you, especially the 2Y version. Still, make sure that scoundrel goes down with you. :)

A couple things you can do to mitigate HSF's effectiveness:

You have the maneuverability advantage, even against a 360 degree turret. Make him come at you through the rocks if you can

WIth PTL, you can take multiple actions per turn. Unless Han tears off at speed 4, you can stay within range 1 of him if you want, normally by choosing a green maneuver. That'll clear the stress from PTL, which you can then throw back on there doing Evade+Focus, or Boost+Evade if you need to get closer, or Boost+Focus if that TIE is still at full health and there's a weaker TIE in Han's range.

Regarding the above point, once a TIE gets a damage or two on them, get them outta the R1 fight. Make Han decide between 4 dice vs full health TIEs or 3 dice against weakened ones.

Carnor Jax will help Squints compete, by boosting in close and neutering the opponent's ability to target or defend themselves. Kir Kanos looks like the heavily underappreciated favorite to me. A consistent, dependable, +1 hit on every attack is huge. It is far more valuable than a simple +1 attack die would be, since you can evaluate using it after seeing the other 3 dice roll. Combined with Squad Leader or some other action boosting effects and he could be throwing a solid 3 or 4 hits down at Range, and 5 hits in close. Those are APT sized shots, and could easily be one shotting TIEs and X-WIngs.

Kir Kanos' ability doesn't work at range 1. Regardless, I see it more like a 'sniper' interceptor. He'll prefer to stay at long range, taking his evade action, and making himself a rather undesirable target (3 AGI + Stealth + Evade). However, If you ignore him or don't cause enough damage to make it spend that evade token, he transforms it onto direct damage. In that regard, he almost performs as a mini-Vader. And Kanos' relatively low piloting skill opens up a lot of possibilities to benefit from Squad Leader. If only he had an EPT, he would have become THE interceptor.

Get behind him using boost and barrel roll?

Behind Han? Barrel Roll? Are you trying to avoid his 360 degree firing arc?

Oh, right, I forgot Kir Kanos only works at R2 or 3. Still, since that is his ideal range band regardless it isn't much of a drawback.

Edited by KineticOperator

The two named pilots will compliment each other nicely. Then I think a Royal Guard and a few mods will make a fragile but effective squad.

Get behind him using boost and barrel roll?

Behind Han? Barrel Roll? Are you trying to avoid his 360 degree firing arc?

Last time I checked the problem was Han AND his friends.

Being behind their fleet means only Han shoots at you. ONLY of course being a sadly big deal.

How about 5 Alphas with Targeting Computers? (Not against HSF) How would they fare?

I think Fel w PTL is one of the better ships in the game - he can take 2x Focus and 1x Evade every turn. If you put a stealth on him too it will take blanks on the dice for him to be damaged at all. That All Green 2x dial is extremely nasty with PTL as you can dogfight away and not have to worry about losing your stress every turn.

I've also seen some 4x Interceptor squads and they have proven to be pretty good :)

are han shoots first lists still viable? i haven't seen one in ages.. or maybe it's just my playgroup

last time i even fought a yt1300 was probably at least 2-3 months ago

Why would HSF not be viable?

Why would HSF not be viable?

because they're one dimensional and boring to fly

I think Fel w PTL is one of the better ships in the game - he can take 2x Focus and 1x Evade every turn. If you put a stealth on him too it will take blanks on the dice for him to be damaged at all. That All Green 2x dial is extremely nasty with PTL as you can dogfight away and not have to worry about losing your stress every turn.

I've also seen some 4x Interceptor squads and they have proven to be pretty good :)

Fel is a good pilot, no doubt, but I feel that he's too much pidgeonholed onto PTL. He seems specifically designed to take advantage of that card, but the price to pay is precisely that any other EPT is simply unworthy to put on him.

I'd love to explore other options with him, but sadly, PTL seems to be always the better answer.

Why would HSF not be viable?

because they're one dimensional and boring to fly

I fail to see what effect that has on viability. You might not like to fly it, but that doesn't make it a bad list.

Oh, right, I forgot Kir Kanos only works at R2 or 3. Still, since that is his ideal range band regardless it isn't much of a drawback.

I have and "Imperial long shots" list somewhere that puts him in a long range squad. I think it was him, Firespray, bomber and maybe another... it was fun and I'll playtest it someday.

I think Fel w PTL is one of the better ships in the game - he can take 2x Focus and 1x Evade every turn. If you put a stealth on him too it will take blanks on the dice for him to be damaged at all. That All Green 2x dial is extremely nasty with PTL as you can dogfight away and not have to worry about losing your stress every turn.

I've also seen some 4x Interceptor squads and they have proven to be pretty good :)

Fel is a good pilot, no doubt, but I feel that he's too much pidgeonholed onto PTL. He seems specifically designed to take advantage of that card, but the price to pay is precisely that any other EPT is simply unworthy to put on him.

I'd love to explore other options with him, but sadly, PTL seems to be always the better answer.

I tend to agree, but i've found 1 upgrade that i really like on him. Daredevil...once you learn how to use it, it makes your movements so unpredictable that you'll (by and large) end up outside of their firing arc, with a focus. It does take practice to use, and it's not as utilitarian as PTL, but it's unexpected and fun.

I love fel with PTL and stealth, although I do find that I end up using it pretty much all the time, and thus can never K turn or do something other then a 2 turn :D

I'm aiming to use Turr with Veteran instincts and stealth instead, so I don't get too used to PTL :D

Also I saw an interesting list, called avengers assemble, 5 avenger interceptors, which could be interesting to use (although I'd much rather have 4 with stealth and a few others, I can see the benefits).

Really looking forward to the aces expansion :D

Kir Kanos w/ targeting computer: 26

Mauler Mithal: 17

Alpha x3

3 pts left over for another upgrade or 2 for someone. 3 mooks, 1 close in fighter, 1 long range fighter.

I posted earlier that there weren't a lot of TIE Interceptor pilots I liked. I need to modify that statment. I actually think most of the named Interceptor Pilots are great, but if a skill 1 Interceptor costs 18 points, I just never seem to be able to justify 24 - 27 points on a ship that has no shields. TIE Advanced and X-wings cost that much (maybe a little more) but they have shields so I don't have to worry that some early focus firing won't kill them first turn.

I am still excited for the New Imperial Aces, but I don't see myself fielding even more expensive pilots in a ship that is as easy to kill as a standard TIE

I posted earlier that there weren't a lot of TIE Interceptor pilots I liked. I need to modify that statment. I actually think most of the named Interceptor Pilots are great, but if a skill 1 Interceptor costs 18 points, I just never seem to be able to justify 24 - 27 points on a ship that has no shields. TIE Advanced and X-wings cost that much (maybe a little more) but they have shields so I don't have to worry that some early focus firing won't kill them first turn.

I am still excited for the New Imperial Aces, but I don't see myself fielding even more expensive pilots in a ship that is as easy to kill as a standard TIE

you can't argue with their superior movement dials with both high attack and high defensive stats though

plus both turr and Soontir have superior pilot abilities (among the top in the game in terms of usefulness) right up there with wedge and han

Edited by executor

I think Fel w PTL is one of the better ships in the game - he can take 2x Focus and 1x Evade every turn. If you put a stealth on him too it will take blanks on the dice for him to be damaged at all. That All Green 2x dial is extremely nasty with PTL as you can dogfight away and not have to worry about losing your stress every turn.

I've also seen some 4x Interceptor squads and they have proven to be pretty good :)

Fel is a good pilot, no doubt, but I feel that he's too much pidgeonholed onto PTL. He seems specifically designed to take advantage of that card, but the price to pay is precisely that any other EPT is simply unworthy to put on him.

I'd love to explore other options with him, but sadly, PTL seems to be always the better answer.

Daredevil is pretty awesome n fel too.

I'm looking forward to trying Soontir Fel + Push the Limit + targeting computer

imo one of the things that makes interceptors a bit less impressive than they should be is their inability to set up focus + target lock attacks, either by push the limit or just taking the target lock action on a turn where you just don't have a shot.

it's hard to find a good 4-interceptor squadron though, as for so few ships with so little hitpoints they really need to each have a strong setup like Fel w/ push the limit, Phennir with veteran instincts, and maybe two saber squadron pilots with push the limit, but unfortunately that costs too many points

I'm looking forward to trying Soontir Fel + Push the Limit + targeting computer

imo one of the things that makes interceptors a bit less impressive than they should be is their inability to set up focus + target lock attacks, either by push the limit or just taking the target lock action on a turn where you just don't have a shot.

it's hard to find a good 4-interceptor squadron though, as for so few ships with so little hitpoints they really need to each have a strong setup like Fel w/ push the limit, Phennir with veteran instincts, and maybe two saber squadron pilots with push the limit, but unfortunately that costs too many points

4 sabers with PTL is 96 points. 4 royals with PTL is 100 points. Sure you don't get the triple-action Fel/Turr combo, but I haven't had Turr come to much success for me (the losso of Fel does sting... but having all the same pilot skill makes maneuvering SO easy) PS 4 goes before all the swarms, and PS 6 goes before a lot of named pilots

I just hope the Aces Expansion, which I am of course buying 2 of, will make this ship more viable. But as is, it is underwhelming. You pop just as easilt as a tie and that really sucks. I just love the ship so much I hope it becomes the best it can be.