I've been reading these forums for a couple of months now and I feel...
Too many people on this forum have forgotten or worse, do not care what a RPG is. A role playing game. For a story to be told and players to live vicariously through new, strange or already existing personas. A good group of players and a good GM can easily overcome any poor rules, or choices. Those of you who look for specific weakness in the mechanics are useful in BETAs like this, as you find the holes and problems in concepts, but do not forgot that you are not the target customer or common player. The average GM makes a story and wants to tell it, using the tools and narrative in the book to assist. Players use the book and rules to help guide them on character creation and advancement. Players (or worse) GMs who try to break a game to min/max a character will ruin the whole experience and quickly find themselves bored or not enjoying a game, about story, intrigue, betrayal and the grim dark universe that is 40k.
I am not defending the old or new BETA concepts, I am glad FFG is giving its public this much attention, but I fear the loudest and often (my opinion) the worst representation of the gaming community are being heard above the masses.
I have read dozens of 20+ page threads about people cursing at each other and getting into political and economic debates about the 40k universe and how it should be represented by our current real world systems. If this seems normal or completely okay with you, I'm writing to the wrong audience.
I want people who are game breakers playing and breaking this game in BETA to help polish the game and make it better. But I fear that FFG might be listening to the wrong people, instead of who will actually be buying and playing this game, not overtaxing it for a couple weeks and then leaving it for the next edition of whatever comes out.
Basically, I fear this game is becoming too large and complex for no apparent reason, other to appease people who want more specific rules for just about everything. My best example of this is DH1.0 no expansion, no supplements, is a perfectly functional game. There are loose interpretations and poor wording in areas yes, but anything game breaking? Not a thing. Why? Because it was purposefully left customizable and the whole system is built around a solid, effective and easily adjustable mechanic. 1d100.
I am not making excusing for sloppy game rules or poorly thought out ideas, but I am saying that most of the complaining or griping about mundane mechanics like the acquisition system (which I hate but accept) are simply rules lawyers who either refuse to understand that nothing is in stone or simply want things to be their way, because it appeases them.
I am very disappointed in this overall community.
Just my two cents.
Edited by Olifant