Quick Rules Q Regarding Bombs

By Jobu, in X-Wing

We encounter a rules dispute while a tie bomber had been ionized. The question arose whether the tie bomber can drop a seismic charge while an ion token is on it.

Here is what the cards say:

Seismic Charge: "When you reveal your maneuver dial, you may discard this card to drop..."

Ion Token Reference Card: "The owner does not assign a maneuver dial to this ship"

So what everyones take? Should a ship be able to drop a bomb while it has an ion token?

I vote no! I mean you don't even reveal a maneuver dial when you have been hit by an Ion. At least I never have.

Plus it just makes sense. How does he drop the bomb, get down in Bombay and do in manually killing himself in the process as soon as he opens the Bombay door. He must use some type of electronic switch to do so.

You reveal your dial with a one straight since you are forced to do so and then drop your bomb. I am new so could be wrong,so with that said I see no where, where it says I can't drop a bomb.

Still doing what needs to be done with ion,and then continuer with what it says to lay a bomb.

I vote no! I mean you don't even reveal a maneuver dial when you have been hit by an Ion. At least I never have.

Plus it just makes sense. How does he drop the bomb, get down in Bombay and do in manually killing himself in the process as soon as he opens the Bombay door. He must use some type of electronic switch to do so.

While you may not reveal a dial, the rules say you do.so once the 1 is shown even though everyone knows what it will be, you drop your bomb a after its revealed.

Not all ships have a straight 1 on their dial...i.e. TIE fighters. My opinion is that you should not be able to drop the bomb when ioned as the ship's systems are out.

While you may not reveal a dial, the rules say you do.so once the 1 is shown even though everyone knows what it will be, you drop your bomb a after its revealed.

This isn't what the rules actually say. They say you don't place a dial, and then "moves the ship as if it were assigned..." That's not the same thing as forcing you to pick something on the dial, especially when that options may not even be there.

No dial, nothing to reveal, nothing to trigger the bomb drop.

I think the OP missed the important part of the Ion Token Ref Card. He quoted the instructions for the Planning Phase. The dropping of charges occurs in the Activation Phase. For the Activation Phase, the Ion Token Ref Card which reads:

The owner moves the ship as if it were assigned a white <straight> 1 maneuver. After executing this maneuver, remove all ion tokens from the ship. It may perform all actions as normal.

Nowhere on the card does it say to assign a <straight> 1 to the maneuver dial, and nowhere on the card does it say to reveal your maneuver dial. You just move the ship and the dial has nothing to do with anything.

Therefore, you can't drop the charges.

What a4rino said.

If it were not what a4rino said, the rules text for Ion tokens would be something akin to "Regardless of the maneuver revealed on the maneuver dial, execute a white 1↑".

No dial revealed so no bomb drop.

Edited by zathras23

Seismic Charge: "When you reveal your maneuver dial, you may discard this card to drop..."

Ion Token Reference Card: "The owner does not assign a maneuver dial to this ship"

So what everyones take? Should a ship be able to drop a bomb while it has an ion token?

If there is no dial assigned to the bomber, how does one reveal said dial that was never assigned to trigger drop.

That's why we need urgent a new FAQ, greettings.

My interpretation is that an Ion hit was designed to force the affected ship into moving 1 FORWARD and that is all. The Ion Token being removed at the end of the FORCED maneuver and allowing the ship to function as it normally would past that point tells me this.

Ion Hits ship, receives Ion token.
Effected ship must move 1 Forward as its next maneuver in its next execute maneuver phase.

Ion token (effect) is removed.

Continue with remaining activation phase.

yes? no? maybe?

Ooh there should be a modification for that,

'Discard this card to drop a bomb while you have an ionized token assigned to your ship'

Should be called 'Crazy, non-essential bomb-riding crewmember' :D

We don't need a new FAQ (well, we do but not for this).

Bombs are about as cut and dry as it gets. No dial, no bomb drop. You don't even look sideways at your maneuver dial once you've been Ioned - you just move a white 1 forward the following movement round. Nothing that would trigger off of revealing a dial will take effect, because you have no dial to reveal.

That's why we need urgent a new FAQ, greettings.

Even if a new FAQ would be released, this would not be included because it's not that complicated. It's a matter of reading the words as stated and not over analyzing the meaning.

That's why we need urgent a new FAQ, greettings.

Even if a new FAQ would be released, this would not be included because it's not that complicated. It's a matter of reading the words as stated and not over analyzing the meaning.

If this was true then Niem Num and R2 would make the move 1 green to say a white move due to the rules in the " rule Book ' say Take the negative of the cards and use that. But due to the Heavy had of the " we love the Rebel and make them crazy powerful at all cost the rule was FAQ agent this rule well written in the rule book. :huh:

Edited by DavidWa

My interpretation is that an Ion hit was designed to force the affected ship into moving 1 FORWARD and that is all. The Ion Token being removed at the end of the FORCED maneuver and allowing the ship to function as it normally would past that point tells me this.

Ion Hits ship, receives Ion token.

Effected ship must move 1 Forward as its next maneuver in its next execute maneuver phase.

Ion token (effect) is removed.

Continue with remaining activation phase.

yes? no? maybe?

If they stay with # the empire then the FAQ will say no.

If this was true then Niem Num and R2 would make the move 1 green to say a white move due to the rules in the " rule Book ' say Take the negative of the cards and use that. But due to the Heavy had of the " we love the Rebel and make them crazy powerful at all cost the rule was FAQ agent this rule well written in the rule book. :huh:

I'm interpreting here a bit, please let me know if I read anything wrong.

The rule book doesn't actually say that the worse effect wins in all cases. If that were the case, Nien/R2 would NEVER work, since the base maneuver would be white, R2 says make it green, and white is worse, so it would stay white.

What the rules say is that if you have two different effects which change the same thing, the worse effect wins. The maneuver dictated by the ion isn't actually changing the difficulty - it has a single difficulty, and that's it. So it's a Straight/Speed 1 maneuver which is white, Nien/R2 change it to green, and there's only a single change happening, so there's nothing to compete with.

For the last... 3 of the top 4 lists at GenCon (out of 84 players) were Imperial, and one of those Imperials won. Imperials also took the top spot at the May the 4th event, if I remember right. Last year's Nationals was won by... Imperials. It really doesn't seem like FFG is trying to game the system for the Rebels, or at least if they are, they suck at it. Maybe we can stick to the rules and leave the tinfoil hats out of it?

If this was true then Niem Num and R2 would make the move 1 green to say a white move

Of course those two upgrades change the white ion-move to green. That triggers any effects of a green move like removing stress, Lando giving someone else an action etc.

due to the rules in the " rule Book ' say Take the negative of the cards and use that.

Where does the rulebook say so?