Han Solo with Marksmanship, Cluster Missiles, Gunner

By Pink Leader, in X-Wing Rules Questions

Looking for some help to make sure I’ve got this sequence correct

Ships:

Han Solo with Marksmanship, Cluster Missiles, and the Gunner

Han declares a target:

Lambda shuttle at range two equipped with Sensor Jammer which took a focus action

Han has target lock on the Shuttle. Han took Marksmanship as his action and spends the target lock to attack with Cluster Missiles.

Attack Sequence:

1. (1st Cluster Attack) Han rolls hit, focus, focus

2. Lambda uses sensor jammer to convert the hit to a focus

3. Han uses Marksmanship to convert to a crit and two hits

4. Lambda rolls an evade

5. Lambda takes 2 shield damage

6. (2nd Cluster Attack) Han rolls hit, blank, blank

7. Han rerolls the blanks and gets two more blanks

8. Lambda rolls an evade

9. Lambda takes no damage, Gunner is triggered

10. Gunner rolls blank, focus, focus

11. Gunner uses Marksmanship to convert to a crit and a hit

12. Gunner uses Han’s ability to reroll the blank and obtains a hit (Now hit, hit, crit)

13. Lambda rolls a focus

14. Lambda spends a focus token to convert the focus to an evade

15. Lambda takes 2 shield damage

A few questions:

  • Could I use the abilities above in a different order for a better outcome?
  • Does Han + Marksmanship totally negate the sensor jammer ability? Potentially SJ could make things worse by converting a hit to a focus, and then Marksmanship would make it a crit.
  • If taking Marksmanship is there any benefit to taking Luke over the gunner ?
  • It feels like Gunner + Marksmanship at 8 points is far more powerful than Luke, at the opportunity cost of a different elite upgrade.

Oof, that's a doozy. The only thing I see that's actually wrong in there is in 7 and 12, Han has to reroll everything if you use his ability. You don't get to choose partial rerolls like a target lock.

On the questions:

- In steps 11-12, if you use Han's reroll first, it doesn't clobber the crit and a hit that Marksmanship gives. I'd keep that one, personally.

- Marksmanship does negate the Sensor Jammer, as long as it's used. So does Focus. Sensor Jammer works by forcing your attacker to have/spend a focus token to avoid losing the hit. So long as they can do that, it won't actually reduce the incoming damage. If they've got focus, it will force them to use it (so they potentially don't have it for later). With Marksmanship, you're right - it could turn a hit to an eyeball, which would then become a crit. Not always the best.

- I wouldn't take Luke with Marksmanship, but it's not completely useless. Luke's benefit still applies even in cases where you take another action, or lose your action because of an overlap or obstacle.

- The biggest advantage to Luke is, again, that he doesn't need an action. I've got a buddy who likes to run the Falcon title on Chewie with Luke as the Gunner - he uses the Evade action to reduce incoming damage each turn, with Luke giving the pseudo-focus to boost the attacks. If you're willing to commit the action, Marksmanship+Gunner does tend to be better.

This is starting to feel a bit like Rules Horse.

"Ok, Han Solo, with Marksmanship, off Cluster Missiles, through Gunner, nothing but net."

I was thinking it was more of a bad joke setup:

Han, Cluster Missiles, and Marksmanship walk into a bar. The Gunner says "What'll ya have?" So Han shoots him.

I think I've heard that one before, only in this version the bartender tried to shoot Han.

Now besides the issue that Buhallin brings up about using Han Solo's ability being all or nothing (you reroll EVERYTHING that hasn't been rerolled already and not just the blanks) I'll mention that the attack the GUNNER makes can be against anything in range as it uses the YT's PRIMARY attack.

Now the way I read Sensor Jammer is that on the 2nd Cluster Missile Attack the Shuttle could convert the "hit" from #6 into an eyeball. That would be "6.1 Sensor Jammer converts hit to focus." Now Han can NOT reroll that did (as per the sensor jammer) but could reroll the two blanks. Then at 7.1 Marksmanship will kick back in convert the focus back into a hit as you've use the one use per round focus to crit conversion. Then you move on to step 8. When you get to step 10 the Gunner's shot gets to be at anyone and uses the primary weapon which could mean FOUR dice if the chosen target is at range 1. Now after that I'm not sure Marksmanship converts a focus into a crit but it definitely makes it a hit. The Sensor Jammer should also come into play here although Marksmanship will basically cancel its effect out.

StevenO -

They did come out with the clarification that yes, Marksman converts one *eye* to a *crit* on each attack, not only the first one. The way it was worded was unclear before.

Thanks for the help. I did cherry pick one of the more convoluted combos to test myself. Seems like you need to get lots of complimentary actions/abilities firing to get the edge, though.

Thanks for the clarification KO but that doesn't change much with original example which could be missing a few things and is incorrect, or at least misleading, in other places. I would expect that Han with Gunner could use Marksmanship every time his dice are compared tot the target's defense.

I was thinking it was more of a bad joke setup:

Han, Cluster Missiles, and Marksmanship walk into a bar. The Gunner says "What'll ya have?" So Han shoots him.

The one I heard was "Han, Cluster Missiles, and Marksmanship walk into a bar. The Gunner ducks."

I would like to take this time to point out that if you use Sensor Jammer, it must be used before re-rolls to TL/Han's re-rolls can't be converted. It came up in a game the other day and we both had never really thought about it until then.

I would like to take this time to point out that if you use Sensor Jammer, it must be used before re-rolls to TL/Han's re-rolls can't be converted. It came up in a game the other day and we both had never really thought about it until then.

Yup, sometimes you just have to slow things down and think. Maybe re-read a part of the rulebook and sort things out piece by piece.