I am pretty knew to this game, but I've spent a lot of time on these forums seeking advice and finding popular strategies. I see why many strategies work well, and I understand what they have trouble against. Even with this knowledge, I am trying my darndest to make a shuttle + interceptor combo that doesn't suck, even if I always switch to something more competitve when I'm serious.. Alas, here is the best Ive got thus far. Tell me what you think or what you think will work better!
The Three Amigos ride a Shuttle
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Captain Yorr
- Darth Vader (Hence the name)
- Gunner (or APL + another crew, probably saboteur or intel agent)
- Sensor Jammer
Soontir Fel
- PTL
- Stealth Device
Turr Phenirr
- PTL
- Stealth Device
The idea is to split up your interceptors and shuttle, doing your best to keep ints out of firing arcs and in range to pass of stress, until the shuttle ultimately dies from Vader ability and focus. Sensor jammer is to prevent some focus fire, or at least remove tokens so soontir and turr have easier shots. Hopefully the ints stay as close to alive as possible and the shuttle does enough damage that it will mostly be cleanup duty. You just CANNOT let your ints miss an action. Ive flown different derivations a few times and its pretty fun passing off stress on a k-turn just to give yourself 2 actions. That's anothee point, you dont always have to use Soontir's ability for that extra focus. The shuttle let's you decide when it is useful to do so. And really, the shuttle will probably die before uou really think about it.
I also just prefer Yorr with less total units. You get loaded up too fast otherwise and will never get to do action or red manuever.