I dont really have much of experience, and so far have been mostly collecting the miniatures. I own 3 A wings now.
What would be a decent 100pt list with them if at all possible ?
I dont really have much of experience, and so far have been mostly collecting the miniatures. I own 3 A wings now.
What would be a decent 100pt list with them if at all possible ?
It is hard. As soon as the missiles are off, you have very little offensive fire power. The "best" list is 2 green, 1 Tycho, all with PTL and homing missiles. Shield upgrade on tycho (I think) and stealth on the other two. I think you have enough points for that in 100 points
I haven't tried it yet, but 3 A-Wings and 2 X-Wings might work out.
Sorry for silly question, what is PTL?
Push the Limit
Oh thank you.
A-Wing's just never did it for me...Only one worth anything is Tycho, and even then I still don't trust it.
What else do you have, 3 a wings only is workable, but risky, and at 97 points...
Tycho + ptl + stealth + homing missiles
Green sqd + ptl + stealth + assault missiles X 2
You could go from stealth to shields , but...
They can be very hard to kill. I've baited opponents into trying to kill them and if you fly them well they are nearly invincible. But in my experience they deal almost no damage short of missiles (TIEs rely on weight of swarm that A-Wings just don't have). I do love A-Wings and would love to figure out a way to really make them excellent even just as a one-of in a squad, but I've not yet gotten to play enough to figure out how to make them a better choice than another ship.
I really like the A-Wings. You need missiles to give them a strong first attack (preferably Homing ones) and some other ships to keep your number of attack dice up for the rest of the game.
With targets more fearsome than the A-Wings and their speed/maneuvrebility you can almost guarantee that they will have chance to deliver their payload before speedig away and taking potshots at the enemies while you stronger ships draw the majority of the enemy fire.
I like:
2 Prototype A-Wing Pilots (2x17pts)
with Homing Missiles (2x5pts)
Blue Sqd. B-Wing Pilots (22pts)
with Heavy Laser Cannon (7pts)
and Fire-Control System (2pts)
Rookie X-Wing Pilot (21pts)
with Shield Upgrade (4pts)
Edited by VeldrinThey remind me of slightly more robust TIE Fighters, as HoobleDGN has said, you cannot rely on the weight of numbers to take out TIE Fighters/Interceptors. Also, the games where I have faced Tycho I have been able to remove him from the board very quickly, so I would be hesitant to invest a large amount of points into a single A-Wing.
A-Wings r the hardest rebel ship to build around. i think the best builds iv seen use tycho or perhaps a green sqd pilot supported by x-wings and.or the falcon. there is a rebel swarm list that uses 3 A-Wings and two X-Wings but i dont think its that gr8.
u could run a pair of B-Wings with HLC's with a pair of Prototype pilots but ur pilot skills would be low.
Lets see what other upgrades appear that will help the A-Wing.
I think the key to flying A-wings is to use their maneuverability. While they lack a barrel roll they otherwise have the exact same movement as an interceptor. That means you should be taking 90% of your shots at range one and out of the enemies arcs and if you can't manage that then jet away and try again. An A-wing is at it's best as a harrier, hitting targets from the side and zipping away as the enemy tries to deal with them before their partners take a swing. In a mixed squadron they should be hunting down anything that's been damaged or needs range to use secondaries.
A-wings are pack hunters, which is different than a swarmer, rather than shear weight of numbers you force them to let you slam their flanks. Granted this is hard to pull off if you don't have at least equal numbers.
I've actually had luck with 4 a-wing lists... running them all in their own starting place, and taking improbable, and chaotic attack lines, using fade tactics.
it's really important to give your opponent a "good" target, and then run away... The idea is to get them to either take you on 1 on 1, or commit to one ship (and you have to feint, with that ship), as they turn to focus their fire on one ship, that one runs away and the others cut in from the flanks... You have to harry and not swarm with the a-wings... focused fire will take out an a-wing quickly.
Perhaps run Jan turretless with Tycho and a pair of prototypes. The As with Stealth Devices and Tycho with PtL (naturally).
I am not sure A-Wings work if you use more than 1. They simply can't be flown like you fly a TIE. Maybe the build below would work?
100 points
There's a good A-Wing thread from a while back : http://community.fantasyflightgames.com/index.php?/topic/84396-does-anyone-play-a-wings-whats-the-best-squad-you-have-that-uses-at-least-one-a-wing/
I like A-Wings, Green Squad with PTL/Cluster Missiles, but I haven't had much luck with all A-Wings.
Perhaps run Jan turretless with Tycho and a pair of prototypes. The As with Stealth Devices and Tycho with PtL (naturally).
While I think an upgradless Jan or Kyle can be useful in the right list I don't know If I'd fly either one in an A-wing centric list. Especially Tycho with PTL and generics with stealth. The only reason to not put a turret of some kind on a Hwk is to try and lower it's target priority so it can support longer. But with two four Agility ships and a three agility that will almost always have either a focus or an evade, if not both, then that two agility HWK is looking pretty tempting for a first kill.
Running mulitple A-Wings is not a top-contender for a tournament list. However, they are a lot of fun to play, and have a reasonable chance to win some games. Enjoy your toys!
I went 2-1 at Gen Con with this list before I dropped, and I only dropped because I thought a single loss meant you were out of the running for the finals:
Prototype
Green Squadron w/ Push the Limits
Green Squadron w/ Push the Limits and Concussion MIssile
Wedge w/ R2, Expert Handling, and Stealth Device
The things to remember with the A-Wings
1) Target lock and focus on an A-Wing is statistically offensively about the same as an X-Wing with target lock. In practice, I find the pairing of focus and target lock on the A-Wing to be more reliable than just the Target lock on the X-Wing. This counts double for concussion missiles which are pretty much a guaranteed 4 hits, which in turn can yield an almost dead x-wing in 1 shot.
2) Evade + Focus makes the A-Wing substantially more durable than an x-wing in general and especially against ordnance
3) Prototypes are really there for jamming - just evade and go with them, unless you're really sure you're not going to be in the line of fire that is, then get a target lock to use later.
In the above list, you hit them hard with the a-wings on the first pass, and then clean up with wedge the following turn. If you like, you can swap the R2 and the Expert Handling for PtL, but as long as your opponent has initiative you can make Wedge never have to worry about target locks with Expert Handling.