So I'm gearing up to run my first session of Edge for my roommate's gaming group (Which has the potential to become a campaign if they like it), and I'm still trying to decide how much a typical adventure should reward the group with. Since I've written up a bunch of episodes based on "job offers" that the crew can choose at the start of each session I'm trying to determine an average so that I can increase the pay for riskier missions.
Right now I'm thinking of having 15,000 as the bare minimum pay, with some jobs going as high as 25-30,000 and major end-of-the-arc "BIG SCORE" jobs hitting 100k. This might seem like a lot (Especially since "Trouble Brewing" only rewards the group with 10,000 at most) but this is because I took the "Keeping the PCs Hungry" sidebar to heart and assembled the following deductions:
1. Repairs. I'll be using the "500cr/point of WT" repair statistic quoted in the book, and I plan on including some sort of space fracas (Whether combat or navigational hazard) in at least every other session so their ship will have plenty of opportunities to get banged up.
2. Fuel. I'm not going to be super anal about this kind of thing, but whenever the players travel from one region of the galaxy to a reasonably-distant one (Hutt Space to the Corporate Sector, for example) I'm going to make them roll an Astrogation check to see how much they manage to save on fuel costs; generating Threat increases costs, generating Advantage decreases costs, and failure has the potential to drop them out near a hazard).
3. Obligation. The book suggests that the players might try to "pay off" their Obligation with credits, so I've settled on an average price of 5,000 credits/point of Obligation. This will reflect the characters expending funds on whatever their Obligation is (Paying off debts, throwing bounty hunters off their trails by spreading rumors that they're on the other side of the galaxy, paying information brokers to locate lost loved ones, etc). Furthermore I also plan to be handing out additional Obligation depending on what choices they make while undertaking different jobs so that they won't ever be completely free of all Obligation; they might get out from under a Hutt's grasp, only to find that doing so has put them on Black Sun's **** list.
And of course there's the usual medical costs, replacing lost gear, buying upgrades for ships and weapons, etc etc. I'm trying to avoid giving my players a **** ton of money that just piles up and up until they have their own Death Star made of money, which is what happened in the Saga campaign I ran for my hometown gaming group. Yet at the same time I don't want to reward them with pittances for their hard work; by giving them decent rewards while simultaneously reminding them that they have expenses I hope to find a happy middle.
Thoughts? Suggestions? Also, hello new forum.