Librarian Chaplains

By Theofonias, in Deathwatch

I mean there are psyker Chapter Masters and dreadnoughts.

Something no else seems to have mentioned is that the introduction of Librarian Dreadnoughts is a relatively new addition to the TT game, and it was an addition that did not sit well with many long time fans.

Edited by Cail

I mean there are psyker Chapter Masters and dreadnoughts.

Something no else seems to have mentioned is that the introduction of Librarian Dreadnoughts is a relatively new addition to the TT game, and it was an addition that did not sit well with many long time fans.

Additionally, the usage of those is limited to Blood Angels and their successors, if memory serves right. Weirdos.

And on the topic of psyker Chapter Masters - for those, only the Blood Ravens come in mind as example, and look how well it worked out for them.

Psyker chapter masters? Soul Drinkers, mate. Of course, it didn't turn out too hot in that example.

Generally speaking, the Chapel is the guardian, keeper and trustee of the spiritual well-being of the Chapter, while the Library is the guardian, keeper and trustee of the lore of the Chapter. Per the Codex, never the twain shall meet, because A) Seperation of powers and B) specialty allows excellence and C) making psykers (known to be corruptible) responsible for caring for the spiritual well-being of others is asking for trouble.

Of course, my favorite (official, loyalist) chapters are the Space Wolves and the Black Templar, so Rowboat Girlyman and his book can go jump in the Eye for all I care.

Edited by Annaamarth

Just from a mechanics aspect, I'd think that a Chaplain and Librarian on the same sheet would bring you too many skills to purchase. Yes, there is some overlap, but your Librarian might wind up being a one-trick pony.

Depends on how you look at it. Any advanced specialisation will consume some XP which otherwise could be used for maxing out basic advancement tables. A Libby/Chaplain combo still brings a competent character to the game, especially since both rely heavily on close combat, willpower and lore, so I think the overlap is quite significant. And, from a crunch viewpoint, you don't even have to buy any Chaplain advancements after spending the obligatory 3000 XP to get it, if you so decide. You can grab your skull helm and crozius, and be on your merry way buying more Librarian advances.

Don't misunderstand me, I oppose the whole idea, but it can work, especially with a Prognosticator - you stack up all the divination powers in the world, combined with a bunch of forbidden lore, and you're ready to go. If, and it is a big if, the GM allows it, of course.

That's just spending a bunch of XP for a force field. Deathwatch Chaplains have a duty to fulfill. They'd at least need to take some Chaplain-only lore skills.

A force field and a power weapon, for extra bonus melee dual-wielding....

Yeah, I'd want them to be able to do both jobs, since they have both jobs.

That goes without saying, if one of my players ever petitions for anything like this, he's in for a world of pain. But face it, subtlety is not really Deathwatch's thing, it's all about good-natured but unapologetic power gaming.

Like a Librarian Chaplain Champion Dreadnought, for extra bonus dual wielding, tankiness and psyker bull?

:/ :| :) :D

If that's what it takes for good times to be had :) And of course, I'm itching to try how Daemon Princes work as a horde :D

I'm currently playing a Black Templar Assault marine/Chaplain on the Ultima Thule/Ark of lost souls adventure. Its been tough going, after having most of my power armour eaten away by acid that force field has been a life saver.

I really want it for the job that comes with it. It's already one of the things I do already, I would also like access to the Lore skills. I can just Smite my way to glory and force sword stuff to death as it is but those tasty Lore skills and limited to Chaplains.

Which boggles my mind. Lore should be available to anyone who works in the Librarium. That's what they do.

Which boggles my mind. Lore should be available to anyone who works in the Librarium. That's what they do.

Depends on the Lore, really. And equally kinda belongs in the Armorium with Techmarines, too.

Hm. Depends on the lore, I guess. Chapter secrets - Usually the Chapel. Tactical, xenos and warp lore - Usually the Librarium. Tech lore - almost always the Armorium. History - Little bit of all three. Unless I'm under a mistaken impression, which could well be.

Lore boundaries are always kind of flexible, and it is especially so in the case of the Deathwatch, where specialist positions cannot always be filled with perfect candidates. If a player decides to roleplay being an apprentice (or just a trusted ally) to a Chaplain, Forge Master or Librarian, and he does it well, finishing a few tough mission at the NPC's behest, I might consider giving access to normally unobtainable Lore skills.

Chapter Secrets are not necessarily the domain of the Reclusiam. Logically, it could just as well be be guarded by the Librarium, but ultimately it rather depends on the nature of the secret.

With most chapters when a new recruit is examined a chaplain will look for spiritual and physical coruption while a librarian scans his mind for mental coruption, deceit and latent psychic ability.

The space wolves have a combination of apothecary/chaplain so it shouldn't be to odd to see a librarian chaplain. The danger with that is of course that psykers have a higher risk of demonic possession and if that guy is also in charge of what the chapter views as right and wrong...

How about grey knights? Each and every grey knight is a psyker (similar enough to librarian) but do they have chaplains?

By their codex, no. In fluff, I don't believe so, but I can't claim to be a super-expert, even on my favorite Chapter. As every Grey Knight is at risk of falling, and no Grey Knight ever has, there certainly is a mechanic inside their Chapter to weed out corruption, but exactly who does it, and how they ALWAYS stay ahead of it, where many other Chapters can't, I don't know.

Maybe each battle brother is constantly checking his fellows for signs of doubt and corruption.

I had a look in the codex myself: Grey knight techmarine: awww yeah! psychic powers, artificer armor and weapons galore!

Edited by Robin Graves

How about this wacky little idea:

You start as a Chaplain, and during an "incident" against chaos forces you suffer from a Rage anurism, witch causes you to activate your latent psychic talent.

I can't believe so few people know that Librarian Chaplains already exist. At least, Im pretty sure there are. Man, the White Scars really Are the forgotten sons of the Emperor. The Chapter uses Stormseers, their Librarians, to do many of the things other chapters use chaplains for. Recruiting aspirants, teaching their philosophies, offering counsel and guidance. And all in a Chapter of the First Founding. Boo yah.

I can't believe so few people know that Librarian Chaplains already exist. At least, Im pretty sure there are. Man, the White Scars really Are the forgotten sons of the Emperor. The Chapter uses Stormseers, their Librarians, to do many of the things other chapters use chaplains for. Recruiting aspirants, teaching their philosophies, offering counsel and guidance. And all in a Chapter of the First Founding. Boo yah.

That makes sense, Jaghatai Khan was pretty open to psykers at Nikaea.

If you're willing to take the novel as canon (cause I can't recall any other depictions of them), the Silver Skulls have a Librarian-Chaplain hybrid who are all about predicting the future to best guide their officers, and have a lot of power within the Chapter as a result.