Spending Advantages.

By Evilnox, in Star Wars: Edge of the Empire RPG

This is probably a silly question but that probably makes it simple to answer.

It says that you can spend "An advantage" to recover 1 strain (can be selected multiple times)

Does that mean that the other options you can't do more than once?

Can I spend 3 advantages to give 3 [_] (boost dice) to the next active allied characters check?

I only ask because I don't see why it would say that bit about being able to recover 1 strain more than once unless there was a limit on the others.

As I understand it, the general rule is that you can only spend Advantage *once* on any given effect. You could, for 3 Advantage, give 2 Boost dice to the next character to act (1 Advantage for the boost die to the *next* character, 2 Advantage for the boost die to *any* character).

The strain recovery rule explicitly calls out an exception on that use.

Some of the weapon qualities and crits can be bought multiple times though you need to read about those specific qualities for the details. If you spend the advantages for a crit and you have enough left over to buy a crit again then you don't crit twice but add +10 to the crit roll (if you choose to spend them that way). Otherwise, other than strain recovery you can't spend advantages for the same effect twice with the same roll.

As I understand it, the general rule is that you can only spend Advantage *once* on any given effect. You could, for 3 Advantage, give 2 Boost dice to the next character to act (1 Advantage for the boost die to the *next* character, 2 Advantage for the boost die to *any* character).

The strain recovery rule explicitly calls out an exception on that use.

This is how I understand it.

As I understand it, the general rule is that you can only spend Advantage *once* on any given effect. You could, for 3 Advantage, give 2 Boost dice to the next character to act (1 Advantage for the boost die to the *next* character, 2 Advantage for the boost die to *any* character).

The strain recovery rule explicitly calls out an exception on that use.

I agree as well.

In a sense, yes. It depends on what you're spending the advantages on, and a bit of common sense. For instance, you can’t make the same shot (roll) crit more then once (as noted above, you can use a second crit for bonus points to the crit itself), you can’t activate a “trip” more then once per roll (once the dude is down, he can’t get any more down), however recovering strain is a one for one basis and can be spent to your hearts content.

Which begs the question, if strain recovery is so vast an option, does it suggest that strain should be a constant bleeder?

I almost don’t think I’m using it correctly, because my players would never have a need of so much strain recovery.

Edited by Shamrock

In a sense, yes. It depends on what you're spending the advantages on, and a bit of common sense. For instance, you can’t make the same shot (roll) crit more then once (as noted above, you can use a second crit for bonus points to the crit itself), you can’t activate a “trip” more then once per roll (once the dude is down, he can’t get any more down), however recovering strain is a one for one basis and can be spent to your hearts content.

Which begs the question, if strain recovery is so vast an option, does it suggest that strain should be a constant bleeder?

I almost don’t think I’m using it correctly, because my players would never have a need of so much strain recovery.

Well, as a GM you have the ability to cause your players Strain for Threat pips rolled. So that's one source of Strain you can lean on. Another is players taking extra maneuvers or activating certain talents that require Strain infliction. Perhaps your players are too afraid to use Strain as a resource in combat encounters? Maybe step up the tension in the encounters, and make it so that your players feel the need to take extra maneuvers more often.

In a sense, yes. It depends on what you're spending the advantages on, and a bit of common sense. For instance, you can’t make the same shot (roll) crit more then once (as noted above, you can use a second crit for bonus points to the crit itself), you can’t activate a “trip” more then once per roll (once the dude is down, he can’t get any more down), however recovering strain is a one for one basis and can be spent to your hearts content.

Which begs the question, if strain recovery is so vast an option, does it suggest that strain should be a constant bleeder?

I almost don’t think I’m using it correctly, because my players would never have a need of so much strain recovery.

Well, as a GM you have the ability to cause your players Strain for Threat pips rolled. So that's one source of Strain you can lean on. Another is players taking extra maneuvers or activating certain talents that require Strain infliction. Perhaps your players are too afraid to use Strain as a resource in combat encounters? Maybe step up the tension in the encounters, and make it so that your players feel the need to take extra maneuvers more often.

Good idea! I have a large group, so that kinda prevents some "threat" from being a threat. I'll work on the numbers more... and I completely forget to use the strain for threat. It's like every time I read it, or see it posted on here, I'm like "oh yeah...." but then come game day I forget all about it, again. Thanks for the gouge.

Which begs the question, if strain recovery is so vast an option, does it suggest that strain should be a constant bleeder?

I force them to take strain such as:

They are in a speeder driving really fast and swirve to avoid an object.

Something stinks really bad and is making them feel sick.

Something/someone is annoying the heck out of them and giving them a headache.

It's really hot.

It's really cold.

Their allergies are flaring up. Their allergies are flaring up and sneezed and pulled a muscle.

Ate bad food, or water

BECAUSE I SAID SO, and YOU TAKE ANOTHER STRAIN FOR QUESTIONING ME MUUAAAHHAHAHAH!!!

:D

There's a talent that let you cause strain by shouting at people. I don't think strain should be rare, at least. :)