Furious Focusing Fighters (Rebel Squad)

By Eruletho, in X-Wing

Saw a post supporting Kyle, and while I have built stuff with him before, the re-imagined vision for focusing coupled with running a rebel operative yesterday that survived to the last round of a 200 vs 200 point game (and nearly killed the surviving academy pilot for the win) has me wanting to try a rebel aces squad with a Hwk replacing one of the original ships...

Kyle Katarn (21) (34 total)

-Recon Specialist (3)

-Moldy Crow title (3)

-Push the Limit (3)

-Blaster Turret (4)

Wedge Antilles (29) (33 total)

-R2 Astromech (1)

-Push the Limit (3)

Horton Salm (25) (33 total)

-R2-D2 (4)

-Blaster Turret (4)

The idea is Kyle flies around being a focus battery for Horton, so Horton can always have a defensive focus. Wedge can end up with 2 focus and a TL, with the R2 unit to help him drop stress. The first few turns, Kyle goes 1 straight and stocks up 4 focus per turn, which can give him around 12 6 by the time we engage. Both Kyle and Horton throw 3 dice in every direction (except against Dark Curse or Kir Kanos, who Wedge can just go after first to ensure victory)

Alternatively, the list could flow like this:

Kyle Katarn (21) (34 total)

-Recon Specialist (3)

-Moldy Crow title (3)

-Push the Limit (3)

-Blaster Turret (4)

Wedge Antilles (29) (35 total)

-R2 Astromech (1)

-Expert Handling (2)

-Stealth Device/Hull Upgrade (3)

Dutch Vander (23) (31 total)

-R2-D2 (4)

-Blaster Turret (4)

Now Wedge is a little more survivable, Dutch can throw a TL to him and Kyle can give him a focus after the barrel roll, so he can end up doing 3 actions per turn, or the actions can get thrown around in whatever manner required.

Edited by Eruletho

How does Kyle stack 4 focus per turn?

He can focus and then gets another via the Recon Spec. PtL doesn't allow him to focus twice. Is that what you were thinking or did I miss a trick?

Nope, you're right, I completely forgot about the double action ruling... Still, going into battle with 6-8 focus pre-stacked to toss to Horton or Wedge seems pretty nice.

How does Kyle stack 4 focus per turn?

He can focus and then gets another via the Recon Spec. PtL doesn't allow him to focus twice. Is that what you were thinking or did I miss a trick?

Is that because you can't perform the same action twice in one round?

@jasonkw. Yes, you cannot perform the same action twice in a turn.

@Eruletho. yep 6 focus is still nice :-)

I think this works along the same lines.

Garven Dreis
-Proton Torpedoes

Wedge Antilles

-Push The Limit
-Proton Torpedoes

Kyle Katarn
-Push The Limit
-Blaster Turret
-Recon Specialist
-Moldy Crow

Thats a lot of focus bouncing around. As an action, Garven uses Target Lock. Kyle focuses, Wedge does both TL and Focus. At the start fo the combat phase, Kyle gives Garven a focus. Wedge shoots first. Then Garven shoots, sends a focus to Kyle. Kyle uses his focus to activate the blaster turret and Garvens focus to modify attacks.

Alternatively, you use the focus for defense. Or for boosting the two proton torps.

As already mentioned Push the Limit really doesn't work great with Kyle as he is kitted out there. When he only has two action available the value of picking up stress isn't all that great. We all know he'll want to Focus, especially with the ReconS, but getting to take the TL as well may not be worth it in most cases. Now if Kyle had an Engine Modification as well so PtL could push him out of harms way then it could be worth having.

Having a nice pile of focus tokens on the Crow may be nice but the bigger the pile the more likely your opponent becomes to destroy the ship to negate the pile.