I checked the forums but did not see anything regarding adding a rule about ships being blown up and any ship in the 1 area 360 arc requiring an evade roll to not take secondary damage. I think this rule would help balance the game in some regards. Could also say if friend or foe ship in the arc needs to roll allbut a crit roll to avoid taking damage. The crit rolled would result in one damage or one shield loss. There is definately precedant for this as with any flying type game and such if a wingman gets blown up alot of times it requires immediate action on the remaining ships pilot to evade. You could also go the route of immediate loss of focus, target lock or add a stress token.
Thoughts?
