I disagree, mainly from a table gaming perspective. It's not enjoyable to be sitting around an hour waiting for the other party's scene to resolve for you to have your own.
While this is VERY true in other games like D&D and SW Saga, I would say its definitely not as bad in EotE where ALL players get to help create the narrative. I also have 3 players who enjoy creating and rolling the dice polls on their tablets heh!
I've had it happen several times in EotE and it was not really fun even with both sides paying attention and contributing with die result suggestions, so I continue to disagree. Contributing to the narrative is all fine and good but switching screentime like that is too jarring, and IMO it's rarely necessary to advance the story.
I think if you can split players into small groups, but you want each group to be part of the overarcing combat.
You can have Obi-Wan, Luke and Leia, Han and Chewbacca, 3PO and R2 running all over the Death Star. Each group may have different tasks or objectives, but because they are all involved together the problem as given by Kshatriya is diminished.
It worked for the movie simply because it was a movie. Switching scenes in that medium is typically far less jarring simply because the audience is not a participant. Compare the Luke/Leia/Han/Chewie in group A, 3PO/R2 in Group B, and Obi-Wan in Group C. It flowed well because, again, it was a movie. On a game table, it would be more like "10 minutes on these guys in combat here, flash to these guys for 20 minutes while they resolve their bit on the other side of the station"
Basically I don't worry about party competency in each group for EotE because of how skills work (party competency being the big concern in party splitting in D&D due to the way classes work). More, I worry about players disengaging because they spend too much time waiting around while attention is on the other group, or player confusion because the flashing back and forth simply doesn't work as well in an abstract medium like gaming where people are imagining things happening to characters (versus a concretely-observable medium like TV/movies where people are watching them happen).
Further, GM planning only goes so far. Everyone here knows how often players follow the GM plan, unless it's an explicit railroad, and that certainly gets old too.
Edited by Kshatriya