I know, I'm a bit behind everyone. I've just started Khazad Dum, the first scenario: Into the Pit.
Normally I play 2-handed, but I'm currently travelling, and can only easily play 1-handed on this laptop.
The first time I played Into the Pit, I won pretty easily. I was playing Leadership and Lore, with as many dwarves as possible. Dain's boost to Willpower allowed us to cruise through the questing. Steward of Gondor ensure tons of resources per turn. Bifur helped balance the resources. By phases 2 and 3 there really was no challenge left; I had a large army that could easy handle anything. When I watched the Cardboard of the Rings video for the scenario, their experience (of finding it easy and a little uneventful) mirrored mine, so I didn't bother replaying it.
Instead, I created a deck out of the other 2 spheres: Tactics and Spirit. Again, I maxed out dwarves, so no Eowyn. I just had Gimli, Thalin, and Dwalin. This time I got slaughtered. Not just once but 3 times in a row. The heroes could only quest for 4, and they just couldn't bring out allies fast enough to help, not that their dwarven allies were much help. We couldn't progress, so the staging area filled up, and we just got out butts kicked, each time. Perhaps if I had drawn that dwarven willpower booster I could have made progress for a turn, but I don't think those boosters can help in the long run.
So, it seems like Dain is the key to a dwarf-centric victory in Into the Pit. Without him, dwarves don't seem to quest well enough to survive for long. At least, not the Tactic and Spirit dwarves (available at the time of Khazad Dum).
Is this a common conclusion? Is Dain the key dwarf (for dwarf-centric decks) for Into the Pit and perhaps other scenarios? Is it inherently difficult to win with Tactics and Spirit dwarves alone?
Or did I just get unlucky? Or pick bad cards for my Tactics/Sprit deck?