So, the Only War entry for Manipulator says:
Page 207:
MANIPULATOR MECHADENDRITE
Possibly the most common form of mechadendrite, this
artificial limb is a great aid to Enginseers working to repair
vehicles in the heat of battle,
allowing them to lift greater
weights
and more easily operate industrial gear
. It can extend
out to 1.5m
and grants the user +20 to Strength-based Tests
;
the vicious gripping and crushing pincers can also tether the
user to gantries or suitably heavy objects as a Free Action. The
heavy metal pincers can be used in combat to make melee
attacks. The character can strike with it as his Reaction for
the Round or use it to make a Standard Attack (so long as it is
only used once per Round). The manipulator mechadendrite
deals 1d10+2 I Damage.
While powerful, the manipulator is not subtle, and
attempts to use it for such tasks as data-slate typing, inscribing
sacrificial etchings, handling delicate objects, or the like only
ends with equipment being dropped, smashed, or otherwise
ruined. A character must have the appropriate Mechadendrite
Use Talent to operate this implant.
Question 1 : Is it implying that its bonus is only for lifting things, or could it also apply to the "Thunder Charge" talent or Grapple, Strength Tests? As in, just like a best Craftsmanship bionic arm would (since OW considers them a limb, but doesn't say Arm or leg).
Question 2 : Strength Based Tests VS Strength Tests. Does the former imply STR based skill and characteristic tests ? Or is it never skill tests unless explicitly said so?
Page 152:
THUNDER CHARGE
Tier: 3
Prerequisite: Strength 50
Aptitudes: Strength, Offence
The character charges into combat using his body as an
additional weapon to push foes away or to the ground. Driven
by his rage and momentum, the impact of such a charge can
knock a foe flying or bring them to their knees. When the
character makes a Charge Action, he can barrel through
foes to get to his target. Make an Opposed Strength Test
between the character and each foe in his way (i.e. each foe
his charge would take him past or through). Those that fail
are knocked to the ground. Once the character has Tested to
knock down those in his way, he may complete his Charge
and make his attacks against his intended target.
Page 204:
Replacement and additional limbs—such as
mechadendrites—can only be used to perform tasks that the
owner already knows how to do.
Question 3 : Since OW considers Mechadendrites as limbs (doesn't say Arm or leg specifically), if I had say, 2 Manipulators, or a Manipulator and a Utility Mechadendrite, would that qualify as having Multiple Arms (4) trait and grant the associated bonuses (and extra attacks if the character had Two-Weapon Wielder )?
Thanks in advance for any input!
Edited by Malbojia